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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
//
//
// Buffer Definitions:
//
// cbuffer BlurConstants
// {
//
// float4 conv[8]; // Offset: 0 Size: 128
// float4 colorization_afterglow; // Offset: 128 Size: 16
// float4 colorization_blurBalance; // Offset: 144 Size: 16
// float4 colorization_color; // Offset: 160 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BackgroundSampler sampler NA NA 0 1
// BackgroundSampler texture float4 2d 0 1
// BlurConstants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xyzw 1 NONE float
// TEXCOORD 1 xyzw 2 NONE float xyzw
// TEXCOORD 2 xyzw 3 NONE float xyzw
// TEXCOORD 3 xyzw 4 NONE float xyzw
// TEXCOORD 4 xyzw 5 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 11 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_0
def c11, 0.715200007, 0.212599993, 0.0722000003, 1
dcl t1
dcl t2
dcl t3
dcl t4
dcl_2d s0
mov r0.x, t1.z
mov r0.y, t1.w
mov r1.x, t2.z
mov r1.y, t2.w
mov r2.x, t3.z
mov r2.y, t3.w
mov r3.x, t4.z
mov r3.y, t4.w
texld r0, r0, s0
texld r4, t1, s0
texld r5, t2, s0
texld r1, r1, s0
texld r6, t3, s0
texld r2, r2, s0
texld r7, t4, s0
texld r3, r3, s0
mul r0.xyz, r0, c1
mad r0.xyz, c0, r4, r0
mad r0.xyz, c2, r5, r0
mad r0.xyz, c3, r1, r0
mad r0.xyz, c4, r6, r0
mad r0.xyz, c5, r2, r0
mad r0.xyz, c6, r7, r0
mad r0.xyz, c7, r3, r0
mul r0.w, r0.y, c11.x
mad r0.w, r0.x, c11.y, r0.w
mad r0.w, r0.z, c11.z, r0.w
mul r0.xyz, r0, c9.x
mad r0.xyz, r0.w, c8, r0
add r0.xyz, r0, c10
mov r0.w, c11.w
mov oC0, r0
// approximately 32 instruction slots used (8 texture, 24 arithmetic)
ps_4_0
dcl_constantbuffer cb0[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_output o0.xyzw
dcl_temps 2
sample r0.xyzw, v2.zwzz, t0.xyzw, s0
mul r0.xyz, r0.xyzx, cb0[1].xyzx
sample r1.xyzw, v2.xyxx, t0.xyzw, s0
mad r0.xyz, cb0[0].xyzx, r1.xyzx, r0.xyzx
sample r1.xyzw, v3.xyxx, t0.xyzw, s0
mad r0.xyz, cb0[2].xyzx, r1.xyzx, r0.xyzx
sample r1.xyzw, v3.zwzz, t0.xyzw, s0
mad r0.xyz, cb0[3].xyzx, r1.xyzx, r0.xyzx
sample r1.xyzw, v4.xyxx, t0.xyzw, s0
mad r0.xyz, cb0[4].xyzx, r1.xyzx, r0.xyzx
sample r1.xyzw, v4.zwzz, t0.xyzw, s0
mad r0.xyz, cb0[5].xyzx, r1.xyzx, r0.xyzx
sample r1.xyzw, v5.xyxx, t0.xyzw, s0
mad r0.xyz, cb0[6].xyzx, r1.xyzx, r0.xyzx
sample r1.xyzw, v5.zwzz, t0.xyzw, s0
mad r0.xyz, cb0[7].xyzx, r1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
mul r0.xyz, r0.xyzx, cb0[9].xxxx
mad r0.xyz, r0.wwww, cb0[8].xyzx, r0.xyzx
add o0.xyz, r0.xyzx, cb0[10].xyzx
mov o0.w, l(1.000000)
ret
// Approximately 22 instruction slots used
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