// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022 // // // Buffer Definitions: // // cbuffer BlurConstants // { // // float4 conv[8]; // Offset: 0 Size: 128 // float4 colorization_afterglow; // Offset: 128 Size: 16 // float4 colorization_blurBalance; // Offset: 144 Size: 16 // float4 colorization_color; // Offset: 160 Size: 16 // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // BackgroundSampler sampler NA NA 0 1 // BackgroundSampler texture float4 2d 0 1 // BlurConstants cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float // TEXCOORD 1 xyzw 2 NONE float xyzw // TEXCOORD 2 xyzw 3 NONE float xyzw // TEXCOORD 3 xyzw 4 NONE float xyzw // TEXCOORD 4 xyzw 5 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 0 11 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_0 def c11, 0.715200007, 0.212599993, 0.0722000003, 1 dcl t1 dcl t2 dcl t3 dcl t4 dcl_2d s0 mov r0.x, t1.z mov r0.y, t1.w mov r1.x, t2.z mov r1.y, t2.w mov r2.x, t3.z mov r2.y, t3.w mov r3.x, t4.z mov r3.y, t4.w texld r0, r0, s0 texld r4, t1, s0 texld r5, t2, s0 texld r1, r1, s0 texld r6, t3, s0 texld r2, r2, s0 texld r7, t4, s0 texld r3, r3, s0 mul r0.xyz, r0, c1 mad r0.xyz, c0, r4, r0 mad r0.xyz, c2, r5, r0 mad r0.xyz, c3, r1, r0 mad r0.xyz, c4, r6, r0 mad r0.xyz, c5, r2, r0 mad r0.xyz, c6, r7, r0 mad r0.xyz, c7, r3, r0 mul r0.w, r0.y, c11.x mad r0.w, r0.x, c11.y, r0.w mad r0.w, r0.z, c11.z, r0.w mul r0.xyz, r0, c9.x mad r0.xyz, r0.w, c8, r0 add r0.xyz, r0, c10 mov r0.w, c11.w mov oC0, r0 // approximately 32 instruction slots used (8 texture, 24 arithmetic) ps_4_0 dcl_constantbuffer cb0[11], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v2.xyzw dcl_input_ps linear v3.xyzw dcl_input_ps linear v4.xyzw dcl_input_ps linear v5.xyzw dcl_output o0.xyzw dcl_temps 2 sample r0.xyzw, v2.zwzz, t0.xyzw, s0 mul r0.xyz, r0.xyzx, cb0[1].xyzx sample r1.xyzw, v2.xyxx, t0.xyzw, s0 mad r0.xyz, cb0[0].xyzx, r1.xyzx, r0.xyzx sample r1.xyzw, v3.xyxx, t0.xyzw, s0 mad r0.xyz, cb0[2].xyzx, r1.xyzx, r0.xyzx sample r1.xyzw, v3.zwzz, t0.xyzw, s0 mad r0.xyz, cb0[3].xyzx, r1.xyzx, r0.xyzx sample r1.xyzw, v4.xyxx, t0.xyzw, s0 mad r0.xyz, cb0[4].xyzx, r1.xyzx, r0.xyzx sample r1.xyzw, v4.zwzz, t0.xyzw, s0 mad r0.xyz, cb0[5].xyzx, r1.xyzx, r0.xyzx sample r1.xyzw, v5.xyxx, t0.xyzw, s0 mad r0.xyz, cb0[6].xyzx, r1.xyzx, r0.xyzx sample r1.xyzw, v5.zwzz, t0.xyzw, s0 mad r0.xyz, cb0[7].xyzx, r1.xyzx, r0.xyzx dp3 r0.w, r0.xyzx, l(0.212600, 0.715200, 0.072200, 0.000000) mul r0.xyz, r0.xyzx, cb0[9].xxxx mad r0.xyz, r0.wwww, cb0[8].xyzx, r0.xyzx add o0.xyz, r0.xyzx, cb0[10].xyzx mov o0.w, l(1.000000) ret // Approximately 22 instruction slots used