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-rw-r--r--disassembly/dwmcore_2005_10.asm138
1 files changed, 138 insertions, 0 deletions
diff --git a/disassembly/dwmcore_2005_10.asm b/disassembly/dwmcore_2005_10.asm
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+++ b/disassembly/dwmcore_2005_10.asm
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+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
+//
+// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
+//
+//
+// Buffer Definitions:
+//
+// cbuffer BlurConstants
+// {
+//
+// float4 conv[8]; // Offset: 0 Size: 128
+// float4 colorization_afterglow; // Offset: 128 Size: 16
+// float4 colorization_blurBalance; // Offset: 144 Size: 16
+// float4 colorization_color; // Offset: 160 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// BackgroundSampler sampler NA NA 0 1
+// BackgroundSampler texture float4 2d 0 1
+// BlurConstants cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xyzw 1 NONE float
+// TEXCOORD 1 xyzw 2 NONE float xyzw
+// TEXCOORD 2 xyzw 3 NONE float xyzw
+// TEXCOORD 3 xyzw 4 NONE float xyzw
+// TEXCOORD 4 xyzw 5 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 11 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_0
+ def c11, 0.715200007, 0.212599993, 0.0722000003, 1
+ dcl t1
+ dcl t2
+ dcl t3
+ dcl t4
+ dcl_2d s0
+ mov r0.x, t1.z
+ mov r0.y, t1.w
+ mov r1.x, t2.z
+ mov r1.y, t2.w
+ mov r2.x, t3.z
+ mov r2.y, t3.w
+ mov r3.x, t4.z
+ mov r3.y, t4.w
+ texld r0, r0, s0
+ texld r4, t1, s0
+ texld r5, t2, s0
+ texld r1, r1, s0
+ texld r6, t3, s0
+ texld r2, r2, s0
+ texld r7, t4, s0
+ texld r3, r3, s0
+ mul r0.xyz, r0, c1
+ mad r0.xyz, c0, r4, r0
+ mad r0.xyz, c2, r5, r0
+ mad r0.xyz, c3, r1, r0
+ mad r0.xyz, c4, r6, r0
+ mad r0.xyz, c5, r2, r0
+ mad r0.xyz, c6, r7, r0
+ mad r0.xyz, c7, r3, r0
+ mul r0.w, r0.y, c11.x
+ mad r0.w, r0.x, c11.y, r0.w
+ mad r0.w, r0.z, c11.z, r0.w
+ mul r0.xyz, r0, c9.x
+ mad r0.xyz, r0.w, c8, r0
+ add r0.xyz, r0, c10
+ mov r0.w, c11.w
+ mov oC0, r0
+
+// approximately 32 instruction slots used (8 texture, 24 arithmetic)
+ps_4_0
+dcl_constantbuffer cb0[11], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v2.xyzw
+dcl_input_ps linear v3.xyzw
+dcl_input_ps linear v4.xyzw
+dcl_input_ps linear v5.xyzw
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v2.zwzz, t0.xyzw, s0
+mul r0.xyz, r0.xyzx, cb0[1].xyzx
+sample r1.xyzw, v2.xyxx, t0.xyzw, s0
+mad r0.xyz, cb0[0].xyzx, r1.xyzx, r0.xyzx
+sample r1.xyzw, v3.xyxx, t0.xyzw, s0
+mad r0.xyz, cb0[2].xyzx, r1.xyzx, r0.xyzx
+sample r1.xyzw, v3.zwzz, t0.xyzw, s0
+mad r0.xyz, cb0[3].xyzx, r1.xyzx, r0.xyzx
+sample r1.xyzw, v4.xyxx, t0.xyzw, s0
+mad r0.xyz, cb0[4].xyzx, r1.xyzx, r0.xyzx
+sample r1.xyzw, v4.zwzz, t0.xyzw, s0
+mad r0.xyz, cb0[5].xyzx, r1.xyzx, r0.xyzx
+sample r1.xyzw, v5.xyxx, t0.xyzw, s0
+mad r0.xyz, cb0[6].xyzx, r1.xyzx, r0.xyzx
+sample r1.xyzw, v5.zwzz, t0.xyzw, s0
+mad r0.xyz, cb0[7].xyzx, r1.xyzx, r0.xyzx
+dp3 r0.w, r0.xyzx, l(0.212600, 0.715200, 0.072200, 0.000000)
+mul r0.xyz, r0.xyzx, cb0[9].xxxx
+mad r0.xyz, r0.wwww, cb0[8].xyzx, r0.xyzx
+add o0.xyz, r0.xyzx, cb0[10].xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 22 instruction slots used