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path: root/disassembly/dwmcore_2000_10.asm
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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
//   using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
//
// Level9 shader bytecode:
//
    ps_2_0
    dcl t0
    mov r0.xw, t0.zxyw
    mov r0.y, t0.y
    mov r0.z, t0.x
    mov oC0, r0

// approximately 4 instruction slots used
ps_4_0
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v1.zyxw
ret
// Approximately 2 instruction slots used