// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Level9 shader bytecode: // ps_2_0 dcl t0 mov r0.xw, t0.zxyw mov r0.y, t0.y mov r0.z, t0.x mov oC0, r0 // approximately 4 instruction slots used ps_4_0 dcl_input_ps linear v1.xyzw dcl_output o0.xyzw mov o0.xyzw, v1.zyxw ret // Approximately 2 instruction slots used