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path: root/disassembly/dwmcore_2232_10.asm
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diff --git a/disassembly/dwmcore_2232_10.asm b/disassembly/dwmcore_2232_10.asm
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+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
+//
+// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cbPSUpdateEveryCall
+// {
+//
+// struct
+// {
+//
+// struct
+// {
+//
+// float4 color; // Offset: 0
+//
+// } SetColorValue_PS2_ConstantTable;// Offset: 0
+//
+// } Data_PS; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1
+// SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1
+// cbPSUpdateEveryCall cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xyzw 1 NONE float
+// TEXCOORD 1 xy 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_0
+ def c1, 0.00313080009, 12.9200001, 0.416666657, 0
+ def c2, 1.05499995, -0.0549999997, 0, 0
+ dcl t1.xy
+ dcl_2d s0
+ texld r0, t1, s0
+ rcp r1.w, r0.w
+ mul_sat r1.xyz, r0, r1.w
+ pow r2.w, r1.x, c1.z
+ mad r1.w, r2.w, c2.x, c2.y
+ add r2.x, -r1.x, c1.x
+ mul r1.x, r1.x, c1.y
+ cmp r2.x, r2.x, r1.x, r1.w
+ pow r2.w, r1.y, c1.z
+ mad r2.w, r2.w, c2.x, c2.y
+ add r1.x, -r1.y, c1.x
+ mul r1.y, r1.y, c1.y
+ cmp r2.y, r1.x, r1.y, r2.w
+ pow r2.w, r1.z, c1.z
+ mad r2.w, r2.w, c2.x, c2.y
+ add r1.x, -r1.z, c1.x
+ mul r1.y, r1.z, c1.y
+ cmp r2.z, r1.x, r1.y, r2.w
+ mul r1.xyz, r0.w, r2
+ cmp r1.xyz, -r0.w, r0, r1
+ mul r1.w, r0.w, c0.w
+ mov oC0, r1
+
+// approximately 28 instruction slots used (1 texture, 27 arithmetic)
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 4
+sample r0.xyzw, v2.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+if_nz r1.x
+ div_sat r1.xyz, r0.xyzx, r0.wwww
+ ge r2.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r1.xyzx
+ mul r3.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
+ log r1.xyz, r1.xyzx
+ mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
+ exp r1.xyz, r1.xyzx
+ mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
+ movc r1.xyz, r2.xyzx, r3.xyzx, r1.xyzx
+ mul o0.xyz, r0.wwww, r1.xyzx
+else
+ mov o0.xyz, r0.xyzx
+endif
+mul o0.w, r0.w, cb0[0].w
+ret
+// Approximately 17 instruction slots used