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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
//
//
// Buffer Definitions:
//
// cbuffer cbPSUpdateEveryCall
// {
//
// struct
// {
//
// struct
// {
//
// float4 color; // Offset: 0
//
// } SetColorValue_PS2_ConstantTable;// Offset: 0
//
// } Data_PS; // Offset: 0 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1
// SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1
// cbPSUpdateEveryCall cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xyzw 1 NONE float
// TEXCOORD 1 xy 2 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_0
def c1, 0.00313080009, 12.9200001, 0.416666657, 0
def c2, 1.05499995, -0.0549999997, 0, 0
dcl t1.xy
dcl_2d s0
texld r0, t1, s0
rcp r1.w, r0.w
mul_sat r1.xyz, r0, r1.w
pow r2.w, r1.x, c1.z
mad r1.w, r2.w, c2.x, c2.y
add r2.x, -r1.x, c1.x
mul r1.x, r1.x, c1.y
cmp r2.x, r2.x, r1.x, r1.w
pow r2.w, r1.y, c1.z
mad r2.w, r2.w, c2.x, c2.y
add r1.x, -r1.y, c1.x
mul r1.y, r1.y, c1.y
cmp r2.y, r1.x, r1.y, r2.w
pow r2.w, r1.z, c1.z
mad r2.w, r2.w, c2.x, c2.y
add r1.x, -r1.z, c1.x
mul r1.y, r1.z, c1.y
cmp r2.z, r1.x, r1.y, r2.w
mul r1.xyz, r0.w, r2
cmp r1.xyz, -r0.w, r0, r1
mul r1.w, r0.w, c0.w
mov oC0, r1
// approximately 28 instruction slots used (1 texture, 27 arithmetic)
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
lt r1.x, l(0.000000), r0.w
if_nz r1.x
div_sat r1.xyz, r0.xyzx, r0.wwww
ge r2.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r1.xyzx
mul r3.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r1.xyz, r2.xyzx, r3.xyzx, r1.xyzx
mul o0.xyz, r0.wwww, r1.xyzx
else
mov o0.xyz, r0.xyzx
endif
mul o0.w, r0.w, cb0[0].w
ret
// Approximately 17 instruction slots used
|