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+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
+//
+// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xyzw 1 NONE float
+// TEXCOORD 1 xyzw 2 NONE float w
+// TEXCOORD 2 xyzw 3 NONE float xyzw
+// TEXCOORD 3 xyzw 4 NONE float w
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_0
+ dcl t1
+ dcl t2
+ dcl t3
+ mov r0.w, t1.w
+ mul r0.x, r0.w, t2.w
+ mul r0.w, r0.x, t3.w
+ mov r0.xyz, t2
+ mov oC0, r0
+
+// approximately 5 instruction slots used
+ps_4_0
+dcl_input_ps linear v2.w
+dcl_input_ps linear v3.xyzw
+dcl_input_ps linear v4.w
+dcl_output o0.xyzw
+dcl_temps 1
+mov r0.x, v2.w
+mul r0.x, r0.x, v3.w
+mul o0.w, r0.x, v4.w
+mov o0.xyz, v3.xyzx
+ret
+// Approximately 5 instruction slots used