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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xyzw 1 NONE float
// TEXCOORD 1 xyzw 2 NONE float w
// TEXCOORD 2 xyzw 3 NONE float xyzw
// TEXCOORD 3 xyzw 4 NONE float w
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Level9 shader bytecode:
//
ps_2_0
dcl t1
dcl t2
dcl t3
mov r0.w, t1.w
mul r0.x, r0.w, t2.w
mul r0.w, r0.x, t3.w
mov r0.xyz, t2
mov oC0, r0
// approximately 5 instruction slots used
ps_4_0
dcl_input_ps linear v2.w
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.w
dcl_output o0.xyzw
dcl_temps 1
mov r0.x, v2.w
mul r0.x, r0.x, v3.w
mul o0.w, r0.x, v4.w
mov o0.xyz, v3.xyzx
ret
// Approximately 5 instruction slots used
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