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-rw-r--r--disassembly/dwmcore_2001_10.asm103
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diff --git a/disassembly/dwmcore_2001_10.asm b/disassembly/dwmcore_2001_10.asm
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+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
+//
+// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cbPS
+// {
+//
+// float4 factors; // Offset: 0 Size: 16
+// float4 offset; // Offset: 16 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Text_Texture sampler NA NA 0 1
+// Text_Texture texture float4 2d 0 1
+// cbPS cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xyzw 1 NONE float
+// TEXCOORD 1 xy 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 2 ( FLT, FLT, FLT, FLT)
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_0
+ def c2, 4, 0, 0, 0
+ dcl t1.xy
+ dcl_2d s0
+ add r0.xy, t1, -c1
+ add r1.xy, t1, c1
+ texld r0, r0, s0
+ texld r1, r1, s0
+ texld r2, t1, s0
+ mov r0.z, r1.x
+ mov r0.y, r2.x
+ mad r1.xyz, r0, -c0.x, c0.y
+ mul r0.xyz, r0, c0.x
+ mad r2.xyz, c0.z, r0, c0.w
+ mul r1.xyz, r1, r2
+ mul r1.xyz, r0, r1
+ mad r0.xyz, r1, c2.x, r0
+ mov r1.xyz, r0
+ mov r1.w, r0.y
+ mov oC0, r1
+
+// approximately 16 instruction slots used (3 texture, 13 arithmetic)
+ps_4_0
+dcl_constantbuffer cb0[2], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 3
+add r0.xy, v2.xyxx, -cb0[1].xyxx
+sample r0.xyzw, r0.xyxx, t0.xyzw, s0
+add r1.xy, v2.xyxx, cb0[1].xyxx
+sample r1.xyzw, r1.xyxx, t0.xyzw, s0
+mov r0.z, r1.x
+sample r1.xyzw, v2.xyxx, t0.xyzw, s0
+mov r0.yw, r1.xxxx
+mad r1.xyzw, -r0.xwzw, cb0[0].xxxx, cb0[0].yyyy
+mul r0.xyzw, r0.xyzw, cb0[0].xxxx
+mad r2.xyzw, cb0[0].zzzz, r0.xwzw, cb0[0].wwww
+mul r1.xyzw, r1.xyzw, r2.xyzw
+mul r1.xyzw, r0.xwzw, r1.xyzw
+mad o0.xyzw, r1.xyzw, l(4.000000, 4.000000, 4.000000, 4.000000), r0.xyzw
+ret
+// Approximately 14 instruction slots used