diff options
Diffstat (limited to 'disassembly/dwmcore_2001_10.asm')
-rw-r--r-- | disassembly/dwmcore_2001_10.asm | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/disassembly/dwmcore_2001_10.asm b/disassembly/dwmcore_2001_10.asm new file mode 100644 index 0000000..9ed61c0 --- /dev/null +++ b/disassembly/dwmcore_2001_10.asm @@ -0,0 +1,103 @@ +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 +// +// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022 +// +// +// Buffer Definitions: +// +// cbuffer cbPS +// { +// +// float4 factors; // Offset: 0 Size: 16 +// float4 offset; // Offset: 16 Size: 16 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// Text_Texture sampler NA NA 0 1 +// Text_Texture texture float4 2d 0 1 +// cbPS cbuffer NA NA 0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// TEXCOORD 0 xyzw 1 NONE float +// TEXCOORD 1 xy 2 NONE float xy +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_Target 0 xyzw 0 TARGET float xyzw +// +// +// Constant buffer to DX9 shader constant mappings: +// +// Target Reg Buffer Start Reg # of Regs Data Conversion +// ---------- ------- --------- --------- ---------------------- +// c0 cb0 0 2 ( FLT, FLT, FLT, FLT) +// +// +// Sampler/Resource to DX9 shader sampler mappings: +// +// Target Sampler Source Sampler Source Resource +// -------------- --------------- ---------------- +// s0 s0 t0 +// +// +// Level9 shader bytecode: +// + ps_2_0 + def c2, 4, 0, 0, 0 + dcl t1.xy + dcl_2d s0 + add r0.xy, t1, -c1 + add r1.xy, t1, c1 + texld r0, r0, s0 + texld r1, r1, s0 + texld r2, t1, s0 + mov r0.z, r1.x + mov r0.y, r2.x + mad r1.xyz, r0, -c0.x, c0.y + mul r0.xyz, r0, c0.x + mad r2.xyz, c0.z, r0, c0.w + mul r1.xyz, r1, r2 + mul r1.xyz, r0, r1 + mad r0.xyz, r1, c2.x, r0 + mov r1.xyz, r0 + mov r1.w, r0.y + mov oC0, r1 + +// approximately 16 instruction slots used (3 texture, 13 arithmetic) +ps_4_0 +dcl_constantbuffer cb0[2], immediateIndexed +dcl_sampler s0, mode_default +dcl_resource_texture2d (float,float,float,float) t0 +dcl_input_ps linear v2.xy +dcl_output o0.xyzw +dcl_temps 3 +add r0.xy, v2.xyxx, -cb0[1].xyxx +sample r0.xyzw, r0.xyxx, t0.xyzw, s0 +add r1.xy, v2.xyxx, cb0[1].xyxx +sample r1.xyzw, r1.xyxx, t0.xyzw, s0 +mov r0.z, r1.x +sample r1.xyzw, v2.xyxx, t0.xyzw, s0 +mov r0.yw, r1.xxxx +mad r1.xyzw, -r0.xwzw, cb0[0].xxxx, cb0[0].yyyy +mul r0.xyzw, r0.xyzw, cb0[0].xxxx +mad r2.xyzw, cb0[0].zzzz, r0.xwzw, cb0[0].wwww +mul r1.xyzw, r1.xyzw, r2.xyzw +mul r1.xyzw, r0.xwzw, r1.xyzw +mad o0.xyzw, r1.xyzw, l(4.000000, 4.000000, 4.000000, 4.000000), r0.xyzw +ret +// Approximately 14 instruction slots used |