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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
//
//
// Buffer Definitions:
//
// cbuffer cbPS
// {
//
// float4 factors; // Offset: 0 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// Text_Texture sampler NA NA 0 1
// Text_Texture texture float4 2d 0 1
// cbPS cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xyzw 1 NONE float
// TEXCOORD 1 xy 2 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_0
def c1, 4, 0, 0, 0
dcl t1.xy
dcl_2d s0
texld r0, t1, s0
mad r0.y, r0.x, -c0.x, c0.y
mul r0.x, r0.x, c0.x
mad r0.z, c0.z, r0.x, c0.w
mul r0.y, r0.y, r0.z
mul r0.y, r0.x, r0.y
mad r0, r0.y, c1.x, r0.x
mov oC0, r0
// approximately 8 instruction slots used (1 texture, 7 arithmetic)
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
mad r0.y, -r0.x, cb0[0].x, cb0[0].y
mul r0.x, r0.x, cb0[0].x
mad r0.z, cb0[0].z, r0.x, cb0[0].w
mul r0.y, r0.y, r0.z
mul r0.y, r0.x, r0.y
mad o0.xyzw, r0.yyyy, l(4.000000, 4.000000, 4.000000, 4.000000), r0.xxxx
ret
// Approximately 8 instruction slots used
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