// // Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 // // using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022 // // // Buffer Definitions: // // cbuffer cbPS // { // // float4 factors; // Offset: 0 Size: 16 // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // Text_Texture sampler NA NA 0 1 // Text_Texture texture float4 2d 0 1 // cbPS cbuffer NA NA 0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // TEXCOORD 0 xyzw 1 NONE float // TEXCOORD 1 xy 2 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 0 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_0 def c1, 4, 0, 0, 0 dcl t1.xy dcl_2d s0 texld r0, t1, s0 mad r0.y, r0.x, -c0.x, c0.y mul r0.x, r0.x, c0.x mad r0.z, c0.z, r0.x, c0.w mul r0.y, r0.y, r0.z mul r0.y, r0.x, r0.y mad r0, r0.y, c1.x, r0.x mov oC0, r0 // approximately 8 instruction slots used (1 texture, 7 arithmetic) ps_4_0 dcl_constantbuffer cb0[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v2.xy dcl_output o0.xyzw dcl_temps 1 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 mad r0.y, -r0.x, cb0[0].x, cb0[0].y mul r0.x, r0.x, cb0[0].x mad r0.z, cb0[0].z, r0.x, cb0[0].w mul r0.y, r0.y, r0.z mul r0.y, r0.x, r0.y mad o0.xyzw, r0.yyyy, l(4.000000, 4.000000, 4.000000, 4.000000), r0.xxxx ret // Approximately 8 instruction slots used