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// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022
cbuffer BlurConstants : register(b0)
{
float4 conv[8] : packoffset(c0);
float4 colorization_afterglow : packoffset(c8);
float4 colorization_blurBalance : packoffset(c9);
float4 colorization_color : packoffset(c10);
}
SamplerState BackgroundSampler_s : register(s0);
Texture2D<float4> BackgroundSampler : register(t0);
// 3Dmigoto declarations
#define cmp -
void main(
float4 v0 : SV_POSITION0,
float4 v1 : TEXCOORD0,
float4 v2 : TEXCOORD1,
float4 v3 : TEXCOORD2,
float4 v4 : TEXCOORD3,
float4 v5 : TEXCOORD4,
out float4 o0 : SV_Target0)
{
float4 r0,r1;
uint4 bitmask, uiDest;
float4 fDest;
r0.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v2.zw).xyzw;
r0.xyz = conv[1].xyz * r0.xyz;
r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v2.xy).xyzw;
r0.xyz = conv[0].xyz * r1.xyz + r0.xyz;
r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v3.xy).xyzw;
r0.xyz = conv[2].xyz * r1.xyz + r0.xyz;
r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v3.zw).xyzw;
r0.xyz = conv[3].xyz * r1.xyz + r0.xyz;
r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v4.xy).xyzw;
r0.xyz = conv[4].xyz * r1.xyz + r0.xyz;
r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v4.zw).xyzw;
r0.xyz = conv[5].xyz * r1.xyz + r0.xyz;
r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v5.xy).xyzw;
r0.xyz = conv[6].xyz * r1.xyz + r0.xyz;
r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v5.zw).xyzw;
o0.xyz = conv[7].xyz * r1.xyz + r0.xyz;
o0.w = 1;
return;
}
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