// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022 cbuffer BlurConstants : register(b0) { float4 conv[8] : packoffset(c0); float4 colorization_afterglow : packoffset(c8); float4 colorization_blurBalance : packoffset(c9); float4 colorization_color : packoffset(c10); } SamplerState BackgroundSampler_s : register(s0); Texture2D BackgroundSampler : register(t0); // 3Dmigoto declarations #define cmp - void main( float4 v0 : SV_POSITION0, float4 v1 : TEXCOORD0, float4 v2 : TEXCOORD1, float4 v3 : TEXCOORD2, float4 v4 : TEXCOORD3, float4 v5 : TEXCOORD4, out float4 o0 : SV_Target0) { float4 r0,r1; uint4 bitmask, uiDest; float4 fDest; r0.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v2.zw).xyzw; r0.xyz = conv[1].xyz * r0.xyz; r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v2.xy).xyzw; r0.xyz = conv[0].xyz * r1.xyz + r0.xyz; r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v3.xy).xyzw; r0.xyz = conv[2].xyz * r1.xyz + r0.xyz; r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v3.zw).xyzw; r0.xyz = conv[3].xyz * r1.xyz + r0.xyz; r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v4.xy).xyzw; r0.xyz = conv[4].xyz * r1.xyz + r0.xyz; r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v4.zw).xyzw; r0.xyz = conv[5].xyz * r1.xyz + r0.xyz; r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v5.xy).xyzw; r0.xyz = conv[6].xyz * r1.xyz + r0.xyz; r1.xyzw = BackgroundSampler.Sample(BackgroundSampler_s, v5.zw).xyzw; o0.xyz = conv[7].xyz * r1.xyz + r0.xyz; o0.w = 1; return; }