diff options
Diffstat (limited to 'disassembly/dwmcore_2220_10.asm')
-rw-r--r-- | disassembly/dwmcore_2220_10.asm | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/disassembly/dwmcore_2220_10.asm b/disassembly/dwmcore_2220_10.asm new file mode 100644 index 0000000..4765fc9 --- /dev/null +++ b/disassembly/dwmcore_2220_10.asm @@ -0,0 +1,102 @@ +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 +// +// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 +// SampleTextureFromInterpolatorUV2_Sampler sampler NA NA 1 1 +// SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 +// SampleTextureFromInterpolatorUV2_Sampler texture float4 2d 1 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// TEXCOORD 0 xyzw 1 NONE float +// TEXCOORD 1 xy 2 NONE float xy +// TEXCOORD 2 zw 2 NONE float zw +// TEXCOORD 3 xyzw 3 NONE float xyzw +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_Target 0 xyzw 0 TARGET float xyzw +// +// +// Sampler/Resource to DX9 shader sampler mappings: +// +// Target Sampler Source Sampler Source Resource +// -------------- --------------- ---------------- +// s0 s0 t0 +// s1 s1 t1 +// +// +// Level9 shader bytecode: +// + ps_2_0 + def c0, 1.05499995, -0.0549999997, 0, 0 + def c1, 0.00313080009, 12.9200001, 0.416666657, 1 + dcl t1 + dcl t2 + dcl_2d s0 + dcl_2d s1 + mov r0.xy, t1.wzyx + texld r0, r0, s1 + texld r1, t1, s0 + mov r2.w, c1.w + mov_sat r1.xyz, r1 + pow r0.x, r1.x, c1.z + mad r1.w, r0.x, c0.x, c0.y + add r0.x, -r1.x, c1.x + mul r0.y, r1.x, c1.y + cmp r2.x, r0.x, r0.y, r1.w + pow r0.x, r1.y, c1.z + mad r0.x, r0.x, c0.x, c0.y + add r0.y, -r1.y, c1.x + mul r0.z, r1.y, c1.y + cmp r2.y, r0.y, r0.z, r0.x + pow r0.x, r1.z, c1.z + mad r0.x, r0.x, c0.x, c0.y + add r0.y, -r1.z, c1.x + mul r0.z, r1.z, c1.y + cmp r2.z, r0.y, r0.z, r0.x + mul r0, r0.w, r2 + mul r0, r0, t2 + mov oC0, r0 + +// approximately 29 instruction slots used (2 texture, 27 arithmetic) +ps_4_0 +dcl_sampler s0, mode_default +dcl_sampler s1, mode_default +dcl_resource_texture2d (float,float,float,float) t0 +dcl_resource_texture2d (float,float,float,float) t1 +dcl_input_ps linear v2.xy +dcl_input_ps linear v2.zw +dcl_input_ps linear v3.xyzw +dcl_output o0.xyzw +dcl_temps 3 +sample r0.xyzw, v2.xyxx, t0.xyzw, s0 +mov_sat r0.xyz, r0.xyzx +log r1.xyz, r0.xyzx +mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000) +exp r1.xyz, r1.xyzx +mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000) +ge r2.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r0.xyzx +mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000) +movc r0.xyz, r2.xyzx, r0.xyzx, r1.xyzx +sample r1.xyzw, v2.zwzz, t1.xyzw, s1 +mov r0.w, l(1.000000) +mul r0.xyzw, r0.xyzw, r1.wwww +mul o0.xyzw, r0.xyzw, v3.xyzw +ret +// Approximately 14 instruction slots used |