diff options
Diffstat (limited to 'disassembly/dwmcore_2135_10.asm')
-rw-r--r-- | disassembly/dwmcore_2135_10.asm | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/disassembly/dwmcore_2135_10.asm b/disassembly/dwmcore_2135_10.asm new file mode 100644 index 0000000..d24f8ab --- /dev/null +++ b/disassembly/dwmcore_2135_10.asm @@ -0,0 +1,94 @@ +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 +// +// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 +// SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// TEXCOORD 0 xyzw 1 NONE float +// TEXCOORD 1 xy 2 NONE float xy +// TEXCOORD 2 xyzw 3 NONE float w +// TEXCOORD 3 xyzw 4 NONE float xyzw +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_Target 0 xyzw 0 TARGET float xyzw +// +// +// Sampler/Resource to DX9 shader sampler mappings: +// +// Target Sampler Source Sampler Source Resource +// -------------- --------------- ---------------- +// s0 s0 t0 +// +// +// Level9 shader bytecode: +// + ps_2_0 + def c0, 0.0404499993, 0.0773993805, 0.0549999997, 0.947867274 + def c1, 2.4000001, 0, 0, 0 + dcl t1.xy + dcl t2 + dcl t3 + dcl_2d s0 + texld r0, t1, s0 + mov r1.w, t2.w + add r0.w, r0.x, c0.z + mul r0.w, r0.w, c0.w + pow r2.w, r0.w, c1.x + add r0.w, -r0.x, c0.x + mul r0.x, r0.x, c0.y + cmp r1.x, r0.w, r0.x, r2.w + add r0.x, r0.y, c0.z + mul r0.x, r0.x, c0.w + pow r2.x, r0.x, c1.x + add r0.x, -r0.y, c0.x + mul r0.y, r0.y, c0.y + cmp r1.y, r0.x, r0.y, r2.x + add r0.x, r0.z, c0.z + mul r0.x, r0.x, c0.w + pow r2.x, r0.x, c1.x + add r0.x, -r0.z, c0.x + mul r0.y, r0.z, c0.y + cmp r1.z, r0.x, r0.y, r2.x + mul r0, r1, t3 + mov oC0, r0 + +// approximately 28 instruction slots used (1 texture, 27 arithmetic) +ps_4_0 +dcl_sampler s0, mode_default +dcl_resource_texture2d (float,float,float,float) t0 +dcl_input_ps linear v2.xy +dcl_input_ps linear v3.w +dcl_input_ps linear v4.xyzw +dcl_output o0.xyzw +dcl_temps 3 +sample r0.xyzw, v2.xyxx, t0.xyzw, s0 +add r1.xyz, r0.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000) +mul r1.xyz, r1.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000) +log r1.xyz, r1.xyzx +mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000) +exp r1.xyz, r1.xyzx +ge r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx +mul r0.xyz, r0.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000) +movc r0.xyz, r2.xyzx, r0.xyzx, r1.xyzx +mov r0.w, v3.w +mul o0.xyzw, r0.xyzw, v4.xyzw +ret +// Approximately 12 instruction slots used |