diff options
Diffstat (limited to 'disassembly/dwmcore_2107_10.asm')
-rw-r--r-- | disassembly/dwmcore_2107_10.asm | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/disassembly/dwmcore_2107_10.asm b/disassembly/dwmcore_2107_10.asm new file mode 100644 index 0000000..4caded6 --- /dev/null +++ b/disassembly/dwmcore_2107_10.asm @@ -0,0 +1,99 @@ +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 +// +// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022 +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// SuperSampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1 +// SampleTextureFromInterpolatorUV2_Sampler sampler NA NA 1 1 +// SuperSampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1 +// SampleTextureFromInterpolatorUV2_Sampler texture float4 2d 1 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// TEXCOORD 0 xyzw 1 NONE float +// TEXCOORD 1 xyzw 2 NONE float xyzw +// TEXCOORD 2 xyzw 3 NONE float xyzw +// TEXCOORD 3 xy 4 NONE float xy +// TEXCOORD 4 xyzw 5 NONE float w +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_Target 0 xyzw 0 TARGET float xyzw +// +// +// Sampler/Resource to DX9 shader sampler mappings: +// +// Target Sampler Source Sampler Source Resource +// -------------- --------------- ---------------- +// s0 s0 t0 +// s1 s1 t1 +// +// +// Level9 shader bytecode: +// + ps_2_0 + def c0, 0.25, 1, 0, 0 + dcl t1 + dcl t2 + dcl t3.xy + dcl t4 + dcl_2d s0 + dcl_2d s1 + mov r0.x, t1.z + mov r0.y, t1.w + mov r1.x, t2.z + mov r1.y, t2.w + texld r0, r0, s0 + texld r2, t1, s0 + texld r3, t2, s0 + texld r1, r1, s0 + texld r4, t3, s1 + add r0.xyz, r0, r2 + add r0.xyz, r3, r0 + add r0.xyz, r1, r0 + mul r0.xyz, r0, c0.x + mov r0.w, c0.y + mul r0, r4.w, r0 + mul r0.w, r0.w, t4.w + mov oC0, r0 + +// approximately 17 instruction slots used (5 texture, 12 arithmetic) +ps_4_0 +dcl_sampler s0, mode_default +dcl_sampler s1, mode_default +dcl_resource_texture2d (float,float,float,float) t0 +dcl_resource_texture2d (float,float,float,float) t1 +dcl_input_ps linear v2.xyzw +dcl_input_ps linear v3.xyzw +dcl_input_ps linear v4.xy +dcl_input_ps linear v5.w +dcl_output o0.xyzw +dcl_temps 2 +sample r0.xyzw, v2.xyxx, t0.xyzw, s0 +sample r1.xyzw, v2.zwzz, t0.xyzw, s0 +add r0.xyz, r0.xyzx, r1.xyzx +sample r1.xyzw, v3.xyxx, t0.xyzw, s0 +add r0.xyz, r0.xyzx, r1.xyzx +sample r1.xyzw, v3.zwzz, t0.xyzw, s0 +add r0.xyz, r0.xyzx, r1.xyzx +mul r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000) +sample r1.xyzw, v4.xyxx, t1.xyzw, s1 +mov r0.w, l(1.000000) +mul r0.xyzw, r0.xyzw, r1.wwww +mul o0.w, r0.w, v5.w +mov o0.xyz, r0.xyzx +ret +// Approximately 14 instruction slots used |