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diff --git a/disassembly/dwmcore_2019_10.asm b/disassembly/dwmcore_2019_10.asm
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+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
+//
+// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cbPSUpdateEveryCall
+// {
+//
+// struct
+// {
+//
+// struct
+// {
+//
+// float4x4 mat4x4; // Offset: 0
+// float4 matRow4; // Offset: 64
+//
+// } TransformColor_PS2_ConstantTable;// Offset: 0
+//
+// } Data_PS; // Offset: 0 Size: 80
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cbPSUpdateEveryCall cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xyzw 1 NONE float
+// TEXCOORD 1 xyzw 2 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c0 cb0 0 5 ( FLT, FLT, FLT, FLT)
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_0
+ dcl t1
+ dp4 r0.x, t1, c0
+ dp4 r0.y, t1, c1
+ dp4 r0.z, t1, c2
+ dp4 r0.w, t1, c3
+ add r0, r0, c4
+ mov oC0, r0
+
+// approximately 6 instruction slots used
+ps_4_0
+dcl_constantbuffer cb0[5], immediateIndexed
+dcl_input_ps linear v2.xyzw
+dcl_output o0.xyzw
+dcl_temps 1
+dp4 r0.x, v2.xyzw, cb0[0].xyzw
+dp4 r0.y, v2.xyzw, cb0[1].xyzw
+dp4 r0.z, v2.xyzw, cb0[2].xyzw
+dp4 r0.w, v2.xyzw, cb0[3].xyzw
+add o0.xyzw, r0.xyzw, cb0[4].xyzw
+ret
+// Approximately 6 instruction slots used