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path: root/disassembly/dwmcore_1043_10.asm
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-rw-r--r--disassembly/dwmcore_1043_10.asm165
1 files changed, 165 insertions, 0 deletions
diff --git a/disassembly/dwmcore_1043_10.asm b/disassembly/dwmcore_1043_10.asm
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+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
+//
+// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cbVSUpdateEveryCall
+// {
+//
+// struct
+// {
+//
+// struct
+// {
+//
+// float4x4 mat4x4WorldViewTransform;// Offset: 0
+// float4x4 mat4x4WorldViewProjTransform;// Offset: 64
+//
+// } Get3DTransforms_VS0_ConstantTable;// Offset: 0
+//
+// struct
+// {
+//
+// float4x2 mat3x2TextureTransform;// Offset: 128
+//
+// } TransformVertexStageUV_VS1_ConstantTable;// Offset: 128
+//
+// struct
+// {
+//
+// float4 ddxyEstimated; // Offset: 160
+//
+// } ExpandUVToSuperSampleUVInterpolator_VS1_ConstantTable;// Offset: 160
+//
+// } Data_VS; // Offset: 0 Size: 176
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cbVSUpdateEveryCall cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xyz 0 NONE float xyz
+// TEXCOORD 0 xyzw 1 NONE float xyzw
+// TEXCOORD 1 xy 2 NONE float xy
+// TEXCOORD 2 xy 3 NONE float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xyzw 1 NONE float xyzw
+// TEXCOORD 1 xyzw 2 NONE float xyzw
+// TEXCOORD 2 xyzw 3 NONE float xyzw
+// TEXCOORD 3 xyzw 4 NONE float xyzw
+// TEXCOORD 4 xyzw 5 NONE float xyzw
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c1 cb0 4 7 ( FLT, FLT, FLT, FLT)
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_0
+ def c8, 1, 0, 3, 0.375
+ def c9, 0, 0.125, 0, 0
+ dcl_texcoord v0
+ dcl_texcoord1 v1
+ dcl_texcoord2 v2
+ mad r0, v0.xyzx, c8.xxxy, c8.yyyx
+ dp4 oPos.z, r0, c3
+ mul r1.xy, v2, c5
+ add r1.x, r1.y, r1.x
+ add r1.z, r1.x, c5.z
+ mul r1.xy, v2, c6
+ add r1.x, r1.y, r1.x
+ add r1.w, r1.x, c6.z
+ mov r2.xyz, c8
+ mul r1.xy, r2, c7.x
+ mad r3.xy, r1, c8.wzzw, r1.zwzw
+ mad r1.xy, r1, -c8.wzzw, r1.zwzw
+ mov r4.xy, c7
+ mad oT2.xy, r4, c9, r1
+ mad oT1.xy, r4, -c9, r3
+ mad r1.xy, r4.x, -c9.yxzw, r1.zwzw
+ mad r1.zw, r4.x, c9.xyyx, r1
+ mad r2.xy, c7.y, r2.yxzw, r2.zyzw
+ mad oT1.zw, c8.xyyw, -r2.xyxy, r1.xyxy
+ mad oT2.zw, c8.xyyw, r2.xyxy, r1
+ dp4 r1.x, r0, c1
+ dp4 r1.y, r0, c2
+ dp4 r0.x, r0, c4
+ mad oPos.xy, r0.x, c0, r1
+ mov oPos.w, r0.x
+ mov oT0, c8.y
+ mov oT3, v1
+ mov oT4, v1
+
+// approximately 28 instruction slots used
+vs_4_0
+dcl_constantbuffer cb0[11], immediateIndexed
+dcl_input v0.xyz
+dcl_input v1.xyzw
+dcl_input v2.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_temps 3
+mov r0.xyz, v0.xyzx
+mov r0.w, l(1.000000)
+dp4 o0.x, r0.xyzw, cb0[4].xyzw
+dp4 o0.y, r0.xyzw, cb0[5].xyzw
+dp4 o0.z, r0.xyzw, cb0[6].xyzw
+dp4 o0.w, r0.xyzw, cb0[7].xyzw
+mov o1.xyzw, l(0,0,0,0)
+mov r0.z, l(3.000000)
+mov r0.w, cb0[10].y
+mul r1.z, cb0[10].x, l(0.125000)
+mov r1.w, l(0)
+dp2 r0.x, v2.xyxx, cb0[8].xyxx
+add r2.z, r0.x, cb0[8].z
+dp2 r0.x, v2.xyxx, cb0[9].xyxx
+add r2.w, r0.x, cb0[9].z
+add r0.xy, -r1.zwzz, r2.zwzz
+add r1.xy, r1.zwzz, r2.zwzz
+mad o3.zw, l(0.000000, 0.000000, 0.000000, 0.375000), r0.zzzw, r1.xxxy
+mad o2.zw, l(-0.000000, -0.000000, -0.000000, -0.375000), r0.zzzw, r0.xxxy
+mov r0.x, cb0[10].x
+mov r0.yz, l(0,0,0,0)
+mad r1.xy, r0.xyxx, l(0.375000, 3.000000, 0.000000, 0.000000), r2.zwzz
+mad r0.xy, -r0.xyxx, l(0.375000, 3.000000, 0.000000, 0.000000), r2.zwzz
+mul r0.w, cb0[10].y, l(0.125000)
+add o2.xy, -r0.zwzz, r1.xyxx
+add o3.xy, r0.zwzz, r0.xyxx
+mov o4.xyzw, v1.xyzw
+mov o5.xyzw, v1.xyzw
+ret
+// Approximately 29 instruction slots used