aboutsummaryrefslogtreecommitdiff
path: root/disassembly/dwmcore_1036_10.asm
diff options
context:
space:
mode:
Diffstat (limited to 'disassembly/dwmcore_1036_10.asm')
-rw-r--r--disassembly/dwmcore_1036_10.asm118
1 files changed, 118 insertions, 0 deletions
diff --git a/disassembly/dwmcore_1036_10.asm b/disassembly/dwmcore_1036_10.asm
new file mode 100644
index 0000000..a6c2a9d
--- /dev/null
+++ b/disassembly/dwmcore_1036_10.asm
@@ -0,0 +1,118 @@
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
+//
+// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cbVSUpdateEveryCall
+// {
+//
+// struct
+// {
+//
+// struct
+// {
+//
+// float4x4 mat4x4WorldViewTransform;// Offset: 0
+// float4x4 mat4x4WorldViewProjTransform;// Offset: 64
+//
+// } Get3DTransforms_VS0_ConstantTable;// Offset: 0
+//
+// struct
+// {
+//
+// float4x2 mat3x2TextureTransform;// Offset: 128
+//
+// } TransformVertexStageUV_VS1_ConstantTable;// Offset: 128
+//
+// } Data_VS; // Offset: 0 Size: 160
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cbVSUpdateEveryCall cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xyz 0 NONE float xyz
+// TEXCOORD 0 xyzw 1 NONE float
+// TEXCOORD 1 xy 2 NONE float xy
+// TEXCOORD 2 xy 3 NONE float
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xyzw 1 NONE float xyzw
+// TEXCOORD 1 xy 2 NONE float xy
+//
+//
+// Constant buffer to DX9 shader constant mappings:
+//
+// Target Reg Buffer Start Reg # of Regs Data Conversion
+// ---------- ------- --------- --------- ----------------------
+// c1 cb0 4 6 ( FLT, FLT, FLT, FLT)
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_0
+ def c7, 1, 0, 0, 0
+ dcl_texcoord v0
+ dcl_texcoord2 v2
+ mad r0, v0.xyzx, c7.xxxy, c7.yyyx
+ dp4 oPos.z, r0, c3
+ mul r1.xy, v2, c5
+ add r1.x, r1.y, r1.x
+ add oT1.x, r1.x, c5.z
+ mul r1.xy, v2, c6
+ add r1.x, r1.y, r1.x
+ add oT1.y, r1.x, c6.z
+ dp4 r1.x, r0, c1
+ dp4 r1.y, r0, c2
+ dp4 r0.x, r0, c4
+ mad oPos.xy, r0.x, c0, r1
+ mov oPos.w, r0.x
+ mov oT0, c7.y
+
+// approximately 14 instruction slots used
+vs_4_0
+dcl_constantbuffer cb0[10], immediateIndexed
+dcl_input v0.xyz
+dcl_input v2.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyzw
+dcl_output o2.xy
+dcl_temps 1
+mov r0.xyz, v0.xyzx
+mov r0.w, l(1.000000)
+dp4 o0.x, r0.xyzw, cb0[4].xyzw
+dp4 o0.y, r0.xyzw, cb0[5].xyzw
+dp4 o0.z, r0.xyzw, cb0[6].xyzw
+dp4 o0.w, r0.xyzw, cb0[7].xyzw
+mov o1.xyzw, l(0,0,0,0)
+dp2 r0.x, v2.xyxx, cb0[8].xyxx
+add o2.x, r0.x, cb0[8].z
+dp2 r0.x, v2.xyxx, cb0[9].xyxx
+add o2.y, r0.x, cb0[9].z
+ret
+// Approximately 12 instruction slots used