diff options
Diffstat (limited to 'disassembly/dwmcore_1018_10.asm')
-rw-r--r-- | disassembly/dwmcore_1018_10.asm | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/disassembly/dwmcore_1018_10.asm b/disassembly/dwmcore_1018_10.asm new file mode 100644 index 0000000..525ac09 --- /dev/null +++ b/disassembly/dwmcore_1018_10.asm @@ -0,0 +1,143 @@ +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675 +// +// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022 +// +// +// Buffer Definitions: +// +// cbuffer cbVSUpdateEveryCall +// { +// +// struct +// { +// +// struct +// { +// +// float4x4 mat4x4WorldToProjection;// Offset: 0 +// +// } Transform_World2D_By_Matrix4x4_VS0_ConstantTable;// Offset: 0 +// +// struct +// { +// +// float4 ddxyEstimated; // Offset: 64 +// +// } ExpandUVToSuperSampleUVInterpolator_VS1_ConstantTable;// Offset: 64 +// +// } Data_VS; // Offset: 0 Size: 80 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// cbVSUpdateEveryCall cbuffer NA NA 0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// POSITION 0 xyz 0 NONE float xyz +// TEXCOORD 0 xyzw 1 NONE float xyzw +// TEXCOORD 1 xy 2 NONE float xy +// TEXCOORD 2 xy 3 NONE float +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float xyzw +// TEXCOORD 0 xyzw 1 NONE float xyzw +// TEXCOORD 1 xyzw 2 NONE float xyzw +// TEXCOORD 2 xyzw 3 NONE float xyzw +// TEXCOORD 3 xyzw 4 NONE float xyzw +// +// +// Constant buffer to DX9 shader constant mappings: +// +// Target Reg Buffer Start Reg # of Regs Data Conversion +// ---------- ------- --------- --------- ---------------------- +// c1 cb0 0 5 ( FLT, FLT, FLT, FLT) +// +// +// Runtime generated constant mappings: +// +// Target Reg Constant Description +// ---------- -------------------------------------------------- +// c0 Vertex Shader position offset +// +// +// Level9 shader bytecode: +// + vs_2_0 + def c6, 1, 0, 3, 0.375 + def c7, 0, 0.125, 0, 0 + dcl_texcoord v0 + dcl_texcoord1 v1 + dcl_texcoord2 v2 + mad r0, v0.xyzx, c6.xxxy, c6.yyyx + dp4 oPos.z, r0, c3 + mov r1.xyz, c6 + mul r2.xy, r1, c5.x + mad r2.zw, r2.xyxy, c6.xywz, v2.xyxy + mad r2.xy, r2, -c6.wzzw, v2 + mov r3.xy, c5 + mad oT2.xy, r3, c7, r2 + mad oT1.xy, r3, -c7, r2.zwzw + mad r2.xy, r3.x, -c7.yxzw, v2 + mad r1.xy, c5.y, r1.yxzw, r1.zyzw + mad oT1.zw, c6.xyyw, -r1.xyxy, r2.xyxy + mad r1.zw, r3.x, c7.xyyx, v2.xyxy + mad oT2.zw, c6.xyyw, r1.xyxy, r1 + dp4 r1.x, r0, c1 + dp4 r1.y, r0, c2 + dp4 r0.x, r0, c4 + mad oPos.xy, r0.x, c0, r1 + mov oPos.w, r0.x + mov oT0, c6.x + mov oT3, v1 + +// approximately 21 instruction slots used +vs_4_0 +dcl_constantbuffer cb0[5], immediateIndexed +dcl_input v0.xyz +dcl_input v1.xyzw +dcl_input v2.xy +dcl_output_siv o0.xyzw, position +dcl_output o1.xyzw +dcl_output o2.xyzw +dcl_output o3.xyzw +dcl_output o4.xyzw +dcl_temps 2 +mov r0.xyz, v0.xyzx +mov r0.w, l(1.000000) +dp4 o0.x, r0.xyzw, cb0[0].xyzw +dp4 o0.y, r0.xyzw, cb0[1].xyzw +dp4 o0.z, r0.xyzw, cb0[2].xyzw +dp4 o0.w, r0.xyzw, cb0[3].xyzw +mov o1.xyzw, l(1.000000,1.000000,1.000000,1.000000) +mul r0.z, cb0[4].x, l(0.125000) +mov r0.w, l(0) +add r0.xy, -r0.zwzz, v2.xyxx +add r0.zw, r0.zzzw, v2.xxxy +mov r1.z, l(3.000000) +mov r1.w, cb0[4].y +mad o2.zw, l(-0.000000, -0.000000, -0.000000, -0.375000), r1.zzzw, r0.xxxy +mad o3.zw, l(0.000000, 0.000000, 0.000000, 0.375000), r1.zzzw, r0.zzzw +mul r0.w, cb0[4].y, l(0.125000) +mov r0.x, cb0[4].x +mov r0.yz, l(0,0,0,0) +mad r1.xy, r0.xyxx, l(0.375000, 3.000000, 0.000000, 0.000000), v2.xyxx +mad r0.xy, -r0.xyxx, l(0.375000, 3.000000, 0.000000, 0.000000), v2.xyxx +add o3.xy, r0.zwzz, r0.xyxx +add o2.xy, -r0.zwzz, r1.xyxx +mov o4.xyzw, v1.xyzw +ret +// Approximately 24 instruction slots used |