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+<!DOCTYPE html>
+<html lang=en>
+ <head>
+ <meta charset="utf-8">
+ <title>Minecraft Pacman</title>
+ <link rel="stylesheet" href="/milligram.min.css">
+ </head>
+ <body>
+ <h1>Minecraft Pacman</h1>
+ <h2>Manage Minecraft and Fabric versions using pacman(1)!</h2>
+ <p>The best way to install Minecraft on Arch Linux.</p>
+ <h2>Downloads</h2>
+ <p><a href="https://git.yuuta.moe/Minecraft/minecraft-pacman.git/snapshot/minecraft-pacman-master.tar">Latest Tarball</a>, <a href="https://git.yuuta.moe/Minecraft/minecraft-pacman.git">Git</a> and <a href="https://git.yuuta.moe/Minecraft/minecraft-pacman.git/about/">README.md</a>.</p>
+ <h2>How does it work</h2>
+ <p>Minecraft and Fabric binaries and just ordinary files. Therefore, it is possible to install and upgrade multiple versions globally (and also natively) using pacman(1) on Arch Linux.</p>
+ <p>Installation in home directories have multiple disadvantages: users cannot share them, and there is no standard way of upgrading. Most importantly, * most * Minecraft launchers on the Internet have significant disadvantages that prevent me from using them.</p>
+ <p>Thus, I made a series of PKGBUILD files to download, package and install Minecraft (and also Fabric) as packages on your Arch Linux system.</p>
+ <p>However, Minecraft and Fabric contains lots of (3.3k) files. Manually keeping track of them and adding them to PKGBUILDs would be a nightmare. This is when I wrote a custom generator in C that automatically downloads version.json files and exporting the variables for PKGBUILDs' uses.</p>
+ <p>This project also adheres the Unix philosophy: it only bundles Minecraft files and nothing more. All runtime configurations, for example arguments, are stored in environment files that are easily parsed using shell scripts, so you can make a simple launcher in POSIX shell within a hundred of lines.</p>
+ <h2>How to use it</h2>
+ <p>Great! You now knows why it's better to install Minecraft as Arch Linux packages, so let's go over the installation procedure.</p>
+ <p>Because PKGBUILDs are dynamically generated, and Mojang prohibits the distribution of Minecraft files (I think this includes manifest jsons as well), I could not provide ready-to-use packages or PKGBUILDs. You have to generate PKGBUILDs and make them on your own. No worry, this process is simple.<p>
+ <p>Just <a href="https://git.yuuta.moe/Minecraft/minecraft-pacman.git/snapshot/minecraft-pacman-master.tar">download the latest source tarball</a> and run <code>./switch 1.18.1</code>, so PKGBUILDs will be generated. Then, run <code>makepkg</code> in <code>mc/</code> to create Minecraft packages.</p>
+ <p>For assets (sounds, extra textures, languages, etc) and Fabric, as well as the exported variables, please consult <a href="https://git.yuuta.moe/Minecraft/minecraft-pacman.git/about/">README</a>.</p>
+ <br />
+ <p>Licensed under GPL v2.</p>
+ </body>
+</html>