1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SuperSampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1
// SuperSampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xyzw 1 NONE float
// TEXCOORD 1 xyzw 2 NONE float xyzw
// TEXCOORD 2 xyzw 3 NONE float xyzw
// TEXCOORD 3 xyzw 4 NONE float w
// TEXCOORD 4 xyzw 5 NONE float w
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_0
def c0, 0.25, 0.00313080009, 12.9200001, 0.416666657
def c1, 1.05499995, -0.0549999997, 0, 0
dcl t1
dcl t2
dcl t3
dcl t4
dcl_2d s0
mov r0.x, t1.z
mov r0.y, t1.w
mov r1.x, t2.z
mov r1.y, t2.w
texld r0, r0, s0
texld r2, t1, s0
texld r3, t2, s0
texld r1, r1, s0
add r0, r0, r2
add r0, r3, r0
add r0, r1, r0
mul r0, r0, c0.x
rcp r1.x, r0.w
mul_sat r1.xyz, r0, r1.x
pow r2.x, r1.x, c0.w
mad r1.w, r2.x, c1.x, c1.y
add r2.x, -r1.x, c0.y
mul r1.x, r1.x, c0.z
cmp r2.x, r2.x, r1.x, r1.w
pow r2.w, r1.y, c0.w
mad r2.w, r2.w, c1.x, c1.y
add r1.x, -r1.y, c0.y
mul r1.y, r1.y, c0.z
cmp r2.y, r1.x, r1.y, r2.w
pow r2.w, r1.z, c0.w
mad r2.w, r2.w, c1.x, c1.y
add r1.x, -r1.z, c0.y
mul r1.y, r1.z, c0.z
cmp r2.z, r1.x, r1.y, r2.w
mul r1.xyz, r0.w, r2
cmp r1.xyz, -r0.w, r0, r1
mul r0.x, r0.w, t3.w
mul r1.w, r0.x, t4.w
mov oC0, r1
// approximately 40 instruction slots used (4 texture, 36 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.w
dcl_input_ps linear v5.w
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
sample r1.xyzw, v2.zwzz, t0.xyzw, s0
sample r2.xyzw, v3.xyxx, t0.xyzw, s0
sample r3.xyzw, v3.zwzz, t0.xyzw, s0
add r0.xyzw, r0.xyzw, r1.xyzw
add r0.xyzw, r2.xyzw, r0.xyzw
add r0.xyzw, r3.xyzw, r0.xyzw
mul r0.xyzw, r0.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
lt r1.x, l(0.000000), r0.w
if_nz r1.x
div_sat r1.xyz, r0.xyzx, r0.wwww
ge r2.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r1.xyzx
mul r3.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r1.xyz, r2.xyzx, r3.xyzx, r1.xyzx
mul o0.xyz, r0.wwww, r1.xyzx
else
mov o0.xyz, r0.xyzx
endif
mul r0.x, r0.w, v4.w
mul o0.w, r0.x, v5.w
ret
// Approximately 25 instruction slots used
|