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path: root/disassembly/dwmcore_2264_10.asm
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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
//   using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SuperSampleTextureFromInterpolatorUV1_Sampler    sampler      NA          NA    0        1
// SuperSampleTextureFromInterpolatorUV1_Sampler    texture  float4          2d    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler  Source Resource
// -------------- --------------- ----------------
// s0             s0              t0
//
//
// Level9 shader bytecode:
//
    ps_2_0
    def c0, 0.25, 0.00313080009, 12.9200001, 0.416666657
    def c1, 1.05499995, -0.0549999997, 0, 0
    dcl t1
    dcl t2
    dcl t3
    dcl_2d s0
    mov r0.x, t1.z
    mov r0.y, t1.w
    mov r1.x, t2.z
    mov r1.y, t2.w
    texld r0, r0, s0
    texld r2, t1, s0
    texld r3, t2, s0
    texld r1, r1, s0
    add r0, r0, r2
    add r0, r3, r0
    add r0, r1, r0
    mul r0, r0, c0.x
    rcp r1.x, r0.w
    mul_sat r1.xyz, r0, r1.x
    pow r2.x, r1.x, c0.w
    mad r1.w, r2.x, c1.x, c1.y
    add r2.x, -r1.x, c0.y
    mul r1.x, r1.x, c0.z
    cmp r2.x, r2.x, r1.x, r1.w
    pow r2.w, r1.y, c0.w
    mad r2.w, r2.w, c1.x, c1.y
    add r1.x, -r1.y, c0.y
    mul r1.y, r1.y, c0.z
    cmp r2.y, r1.x, r1.y, r2.w
    pow r2.w, r1.z, c0.w
    mad r2.w, r2.w, c1.x, c1.y
    add r1.x, -r1.z, c0.y
    mul r1.y, r1.z, c0.z
    cmp r2.z, r1.x, r1.y, r2.w
    mul r1.xyz, r0.w, r2
    cmp r0.xyz, -r0.w, r0, r1
    mul r0, r0, t3
    mov oC0, r0

// approximately 39 instruction slots used (4 texture, 35 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
sample r1.xyzw, v2.zwzz, t0.xyzw, s0
sample r2.xyzw, v3.xyxx, t0.xyzw, s0
sample r3.xyzw, v3.zwzz, t0.xyzw, s0
add r0.xyzw, r0.xyzw, r1.xyzw
add r0.xyzw, r2.xyzw, r0.xyzw
add r0.xyzw, r3.xyzw, r0.xyzw
mul r0.xyzw, r0.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  div_sat r1.xyz, r0.xyzx, r0.wwww
  ge r2.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r1.xyzx
  mul r3.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r1.xyz, r1.xyzx
  mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r1.xyz, r1.xyzx
  mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r1.xyz, r2.xyzx, r3.xyzx, r1.xyzx
  mul r0.xyz, r0.wwww, r1.xyzx
endif
mul o0.xyzw, r0.xyzw, v4.xyzw
ret
// Approximately 22 instruction slots used