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path: root/disassembly/dwmcore_2219_10.asm
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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
//   using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SampleTextureFromInterpolatorUV1_Sampler    sampler      NA          NA    0        1
// SampleTextureFromInterpolatorUV2_Sampler    sampler      NA          NA    1        1
// SampleTextureFromInterpolatorUV1_Sampler    texture  float4          2d    0        1
// SampleTextureFromInterpolatorUV2_Sampler    texture  float4          2d    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 2     zw        2     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler  Source Resource
// -------------- --------------- ----------------
// s0             s0              t0
// s1             s1              t1
//
//
// Level9 shader bytecode:
//
    ps_2_0
    def c0, 0.00313080009, 12.9200001, 0.416666657, 1
    def c1, 1.05499995, -0.0549999997, 0, 0
    dcl t1
    dcl_2d s0
    dcl_2d s1
    mov r0.xy, t1.wzyx
    texld r0, r0, s1
    texld r1, t1, s0
    mov r2.w, c0.w
    mov_sat r1.xyz, r1
    pow r0.x, r1.x, c0.z
    mad r1.w, r0.x, c1.x, c1.y
    add r0.x, -r1.x, c0.x
    mul r0.y, r1.x, c0.y
    cmp r2.x, r0.x, r0.y, r1.w
    pow r0.x, r1.y, c0.z
    mad r0.x, r0.x, c1.x, c1.y
    add r0.y, -r1.y, c0.x
    mul r0.z, r1.y, c0.y
    cmp r2.y, r0.y, r0.z, r0.x
    pow r0.x, r1.z, c0.z
    mad r0.x, r0.x, c1.x, c1.y
    add r0.y, -r1.z, c0.x
    mul r0.z, r1.z, c0.y
    cmp r2.z, r0.y, r0.z, r0.x
    mul r0, r0.w, r2
    mov oC0, r0

// approximately 28 instruction slots used (2 texture, 26 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v2.xy
dcl_input_ps linear v2.zw
dcl_output o0.xyzw
dcl_temps 3
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
mov_sat r0.xyz, r0.xyzx
log r1.xyz, r0.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
ge r2.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r0.xyzx
mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
movc r0.xyz, r2.xyzx, r0.xyzx, r1.xyzx
sample r1.xyzw, v2.zwzz, t1.xyzw, s1
mov r0.w, l(1.000000)
mul o0.xyzw, r0.xyzw, r1.wwww
ret
// Approximately 13 instruction slots used