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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
//
//
// Buffer Definitions:
//
// cbuffer cbPSUpdateEveryCall
// {
//
// struct
// {
//
// struct
// {
//
// float4 color; // Offset: 0
//
// } SetColorValue_PS2_ConstantTable;// Offset: 0
//
// } Data_PS; // Offset: 0 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1
// SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1
// cbPSUpdateEveryCall cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xyzw 1 NONE float
// TEXCOORD 1 xy 2 NONE float xy
// TEXCOORD 2 xyzw 3 NONE float w
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_0
def c1, 1.05499995, -0.0549999997, 0, 0
def c2, 0.00313080009, 12.9200001, 0.416666657, 1
dcl t1.xy
dcl t2
dcl_2d s0
texld r0, t1, s0
mov r1.w, c2.w
mov_sat r0.xyz, r0
pow r2.w, r0.x, c2.z
mad r0.w, r2.w, c1.x, c1.y
add r2.x, -r0.x, c2.x
mul r0.x, r0.x, c2.y
cmp r1.x, r2.x, r0.x, r0.w
pow r2.x, r0.y, c2.z
mad r0.x, r2.x, c1.x, c1.y
add r0.w, -r0.y, c2.x
mul r0.y, r0.y, c2.y
cmp r1.y, r0.w, r0.y, r0.x
pow r2.x, r0.z, c2.z
mad r0.x, r2.x, c1.x, c1.y
add r0.y, -r0.z, c2.x
mul r0.z, r0.z, c2.y
cmp r1.z, r0.y, r0.z, r0.x
mul r0, r1, c0.w
mul r0.w, r0.w, t2.w
mov oC0, r0
// approximately 27 instruction slots used (1 texture, 26 arithmetic)
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.w
dcl_output o0.xyzw
dcl_temps 3
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
mov_sat r0.xyz, r0.xyzx
log r1.xyz, r0.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
ge r2.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r0.xyzx
mul r0.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
movc r0.xyz, r2.xyzx, r0.xyzx, r1.xyzx
mov r0.w, l(1.000000)
mul r0.xyzw, r0.xyzw, cb0[0].wwww
mul o0.w, r0.w, v3.w
mov o0.xyz, r0.xyzx
ret
// Approximately 14 instruction slots used
|