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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SuperSampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1
// SampleTextureFromInterpolatorUV2_Sampler sampler NA NA 1 1
// SuperSampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1
// SampleTextureFromInterpolatorUV2_Sampler texture float4 2d 1 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xyzw 1 NONE float
// TEXCOORD 1 xyzw 2 NONE float xyzw
// TEXCOORD 2 xyzw 3 NONE float xyzw
// TEXCOORD 3 xy 4 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
// s1 s1 t1
//
//
// Level9 shader bytecode:
//
ps_2_0
def c0, 0.25, 0.0404499993, 0.0773993805, 0.0549999997
def c1, 0.947867274, 2.4000001, 0, 0
dcl t1
dcl t2
dcl t3.xy
dcl_2d s0
dcl_2d s1
mov r0.x, t1.z
mov r0.y, t1.w
mov r1.x, t2.z
mov r1.y, t2.w
texld r0, r0, s0
texld r2, t1, s0
texld r3, t2, s0
texld r1, r1, s0
texld r4, t3, s1
add r0, r0, r2
add r0, r3, r0
add r0, r1, r0
mul r0, r0, c0.x
rcp r1.x, r0.w
mad r1.y, r0.x, r1.x, c0.w
mul r1.y, r1.y, c1.x
pow r2.x, r1.y, c1.y
mad r1.y, r0.x, -r1.x, c0.y
mul r2.yzw, r0.wzyx, r1.x
mul r2.w, r2.w, c0.z
cmp r3.x, r1.y, r2.w, r2.x
mad r3.w, r0.y, r1.x, c0.w
mul r3.w, r3.w, c1.x
pow r1.y, r3.w, c1.y
mad r3.w, r0.y, -r1.x, c0.y
mul r1.z, r2.z, c0.z
mul r1.w, r2.y, c0.z
cmp r3.y, r3.w, r1.z, r1.y
mad r3.w, r0.z, r1.x, c0.w
mad r1.x, r0.z, -r1.x, c0.y
mul r3.w, r3.w, c1.x
pow r1.y, r3.w, c1.y
cmp r3.z, r1.x, r1.w, r1.y
mul r1.xyz, r0.w, r3
cmp r0.xyz, -r0.w, r0, r1
mul r0, r4.w, r0
mov oC0, r0
// approximately 43 instruction slots used (5 texture, 38 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xy
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
sample r1.xyzw, v2.zwzz, t0.xyzw, s0
sample r2.xyzw, v3.xyxx, t0.xyzw, s0
sample r3.xyzw, v3.zwzz, t0.xyzw, s0
add r0.xyzw, r0.xyzw, r1.xyzw
add r0.xyzw, r2.xyzw, r0.xyzw
add r0.xyzw, r3.xyzw, r0.xyzw
mul r0.xyzw, r0.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
lt r1.x, l(0.000000), r0.w
if_nz r1.x
div r1.xyz, r0.xyzx, r0.wwww
ge r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r1.xyzx
mul r3.xyz, r1.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
add r1.xyz, r1.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r1.xyz, r1.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
movc r1.xyz, r2.xyzx, r3.xyzx, r1.xyzx
mul r0.xyz, r0.wwww, r1.xyzx
endif
sample r1.xyzw, v4.xyxx, t1.xyzw, s1
mul o0.xyzw, r0.xyzw, r1.wwww
ret
// Approximately 24 instruction slots used
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