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path: root/disassembly/dwmcore_2174_10.asm
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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
//   using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SuperSampleTextureFromInterpolatorUV1_Sampler    sampler      NA          NA    0        1
// SuperSampleTextureFromInterpolatorUV1_Sampler    texture  float4          2d    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float      w
// TEXCOORD                 4   xyzw        5     NONE   float      w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler  Source Resource
// -------------- --------------- ----------------
// s0             s0              t0
//
//
// Level9 shader bytecode:
//
    ps_2_0
    def c0, 0.25, 0.0404499993, 0.0193498451, 0.0549999997
    def c1, 0.947867274, 2.4000001, 0, 0
    dcl t1
    dcl t2
    dcl t3
    dcl t4
    dcl_2d s0
    mov r0.x, t1.z
    mov r0.y, t1.w
    mov r1.x, t2.z
    mov r1.y, t2.w
    texld r0, r0, s0
    texld r2, t1, s0
    texld r3, t2, s0
    texld r1, r1, s0
    add r0.xyz, r0, r2
    add r0.xyz, r3, r0
    add r0.xyz, r1, r0
    mad r0.w, r0.x, c0.x, c0.w
    mul r0.w, r0.w, c1.x
    pow r1.x, r0.w, c1.y
    mad r0.w, r0.x, -c0.x, c0.y
    mul r0.x, r0.x, c0.z
    cmp r1.x, r0.w, r0.x, r1.x
    mad r0.x, r0.y, c0.x, c0.w
    mul r0.x, r0.x, c1.x
    pow r2.x, r0.x, c1.y
    mad r0.x, r0.y, -c0.x, c0.y
    mul r0.y, r0.y, c0.z
    cmp r1.y, r0.x, r0.y, r2.x
    mad r0.x, r0.z, c0.x, c0.w
    mul r0.x, r0.x, c1.x
    pow r2.x, r0.x, c1.y
    mad r0.x, r0.z, -c0.x, c0.y
    mul r0.y, r0.z, c0.z
    cmp r1.z, r0.x, r0.y, r2.x
    mov r0.w, t3.w
    mul r1.w, r0.w, t4.w
    mov oC0, r1

// approximately 38 instruction slots used (4 texture, 34 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.w
dcl_input_ps linear v5.w
dcl_output o0.xyzw
dcl_temps 3
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
sample r1.xyzw, v2.zwzz, t0.xyzw, s0
add r0.xyzw, r0.xyzx, r1.xyzx
sample r1.xyzw, v3.xyxx, t0.xyzw, s0
add r0.xyzw, r0.xyzw, r1.xyzx
sample r1.xyzw, v3.zwzz, t0.xyzw, s0
add r0.xyzw, r0.xyzw, r1.xyzx
mad r1.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r1.xyz, r1.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
mul r2.xy, r0.yzyy, l(0.0193498451, 0.0193498451, 0.000000, 0.000000)
mul r0.xyzw, r0.xyzw, l(0.250000, 0.250000, 0.250000, 0.0193498451)
ge r0.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx
movc o0.x, r0.x, r0.w, r1.x
movc o0.yz, r0.yyzy, r2.xxyx, r1.yyzy
mul o0.w, v4.w, v5.w
ret
// Approximately 19 instruction slots used