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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SuperSampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1
// SuperSampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xyzw 1 NONE float
// TEXCOORD 1 xyzw 2 NONE float xyzw
// TEXCOORD 2 xyzw 3 NONE float xyzw
// TEXCOORD 3 xyzw 4 NONE float w
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_0
def c0, 0.25, 0.0404499993, 0.0193498451, 0.0549999997
def c1, 0.947867274, 2.4000001, 0, 0
dcl t1
dcl t2
dcl t3
dcl_2d s0
mov r0.x, t1.z
mov r0.y, t1.w
mov r1.x, t2.z
mov r1.y, t2.w
texld r0, r0, s0
texld r2, t1, s0
texld r3, t2, s0
texld r1, r1, s0
add r0.xyz, r0, r2
add r0.xyz, r3, r0
add r0.xyz, r1, r0
mad r0.w, r0.x, c0.x, c0.w
mul r0.w, r0.w, c1.x
pow r1.x, r0.w, c1.y
mad r0.w, r0.x, -c0.x, c0.y
mul r0.x, r0.x, c0.z
cmp r1.x, r0.w, r0.x, r1.x
mad r0.x, r0.y, c0.x, c0.w
mul r0.x, r0.x, c1.x
pow r2.x, r0.x, c1.y
mad r0.x, r0.y, -c0.x, c0.y
mul r0.y, r0.y, c0.z
cmp r1.y, r0.x, r0.y, r2.x
mad r0.x, r0.z, c0.x, c0.w
mul r0.x, r0.x, c1.x
pow r2.x, r0.x, c1.y
mad r0.x, r0.z, -c0.x, c0.y
mul r0.y, r0.z, c0.z
cmp r1.z, r0.x, r0.y, r2.x
mov r1.w, t3.w
mov oC0, r1
// approximately 37 instruction slots used (4 texture, 33 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.w
dcl_output o0.xyzw
dcl_temps 3
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
sample r1.xyzw, v2.zwzz, t0.xyzw, s0
add r0.xyzw, r0.xyzx, r1.xyzx
sample r1.xyzw, v3.xyxx, t0.xyzw, s0
add r0.xyzw, r0.xyzw, r1.xyzx
sample r1.xyzw, v3.zwzz, t0.xyzw, s0
add r0.xyzw, r0.xyzw, r1.xyzx
mad r1.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r1.xyz, r1.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
mul r2.xy, r0.yzyy, l(0.0193498451, 0.0193498451, 0.000000, 0.000000)
mul r0.xyzw, r0.xyzw, l(0.250000, 0.250000, 0.250000, 0.0193498451)
ge r0.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx
movc o0.x, r0.x, r0.w, r1.x
movc o0.yz, r0.yyzy, r2.xxyx, r1.yyzy
mov o0.w, v4.w
ret
// Approximately 19 instruction slots used
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