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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SampleTextureFromInterpolatorUV1_Sampler sampler NA NA 0 1
// SampleTextureFromInterpolatorUV2_Sampler sampler NA NA 1 1
// SampleTextureFromInterpolatorUV1_Sampler texture float4 2d 0 1
// SampleTextureFromInterpolatorUV2_Sampler texture float4 2d 1 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xyzw 1 NONE float
// TEXCOORD 1 xy 2 NONE float xy
// TEXCOORD 2 zw 2 NONE float zw
// TEXCOORD 3 xyzw 3 NONE float w
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
// s1 s1 t1
//
//
// Level9 shader bytecode:
//
ps_2_0
def c0, 0.0404499993, 0.0773993805, 0.0549999997, 0.947867274
def c1, 2.4000001, 0, 0, 0
dcl t1
dcl t2
dcl_2d s0
dcl_2d s1
texld r0, t1, s0
rcp r1.w, r0.w
mad r1.x, r0.x, r1.w, c0.z
mul r1.x, r1.x, c0.w
pow r2.w, r1.x, c1.x
mul r1.xyz, r0, r1.w
mul r1.x, r1.x, c0.y
mad r2.x, r0.x, -r1.w, c0.x
cmp r2.x, r2.x, r1.x, r2.w
mad r2.w, r0.y, r1.w, c0.z
mul r2.w, r2.w, c0.w
pow r1.x, r2.w, c1.x
mad r2.w, r0.y, -r1.w, c0.x
mul r1.y, r1.y, c0.y
mul r1.z, r1.z, c0.y
cmp r2.y, r2.w, r1.y, r1.x
mad r2.w, r0.z, r1.w, c0.z
mad r1.x, r0.z, -r1.w, c0.x
mul r2.w, r2.w, c0.w
pow r1.y, r2.w, c1.x
cmp r2.z, r1.x, r1.z, r1.y
mul r1.xyz, r0.w, r2
cmp r0.xyz, -r0.w, r0, r1
mov r1.xy, t1.wzyx
texld r1, r1, s1
mul r0, r0, r1.w
mul r0.w, r0.w, t2.w
mov oC0, r0
// approximately 34 instruction slots used (2 texture, 32 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v2.xy
dcl_input_ps linear v2.zw
dcl_input_ps linear v3.w
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
lt r1.x, l(0.000000), r0.w
if_nz r1.x
div r1.xyz, r0.xyzx, r0.wwww
ge r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r1.xyzx
mul r3.xyz, r1.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
add r1.xyz, r1.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r1.xyz, r1.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
movc r1.xyz, r2.xyzx, r3.xyzx, r1.xyzx
mul r0.xyz, r0.wwww, r1.xyzx
endif
sample r1.xyzw, v2.zwzz, t1.xyzw, s1
mul r0.xyzw, r0.xyzw, r1.wwww
mul o0.w, r0.w, v3.w
mov o0.xyz, r0.xyzx
ret
// Approximately 19 instruction slots used
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