aboutsummaryrefslogtreecommitdiff
path: root/disassembly/dwmcore_2106_10.asm
blob: 422c8dd83e03525c40039638aa2fe104e68548f3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
//   using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:48 2022
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SuperSampleTextureFromInterpolatorUV1_Sampler    sampler      NA          NA    0        1
// SampleTextureFromInterpolatorUV2_Sampler    sampler      NA          NA    1        1
// SuperSampleTextureFromInterpolatorUV1_Sampler    texture  float4          2d    0        1
// SampleTextureFromInterpolatorUV2_Sampler    texture  float4          2d    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xy          4     NONE   float   xy
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler  Source Resource
// -------------- --------------- ----------------
// s0             s0              t0
// s1             s1              t1
//
//
// Level9 shader bytecode:
//
    ps_2_0
    def c0, 0.25, 1, 0, 0
    dcl t1
    dcl t2
    dcl t3.xy
    dcl t4
    dcl_2d s0
    dcl_2d s1
    mov r0.x, t1.z
    mov r0.y, t1.w
    mov r1.x, t2.z
    mov r1.y, t2.w
    texld r0, r0, s0
    texld r2, t1, s0
    texld r3, t2, s0
    texld r1, r1, s0
    texld r4, t3, s1
    add r0.xyz, r0, r2
    add r0.xyz, r3, r0
    add r0.xyz, r1, r0
    mul r0.xyz, r0, c0.x
    mov r0.w, c0.y
    mul r0, r4.w, r0
    mul r0, r0, t4
    mov oC0, r0

// approximately 17 instruction slots used (5 texture, 12 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xy
dcl_input_ps linear v5.xyzw
dcl_output o0.xyzw
dcl_temps 2
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
sample r1.xyzw, v2.zwzz, t0.xyzw, s0
add r0.xyz, r0.xyzx, r1.xyzx
sample r1.xyzw, v3.xyxx, t0.xyzw, s0
add r0.xyz, r0.xyzx, r1.xyzx
sample r1.xyzw, v3.zwzz, t0.xyzw, s0
add r0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
sample r1.xyzw, v4.xyxx, t1.xyzw, s1
mov r0.w, l(1.000000)
mul r0.xyzw, r0.xyzw, r1.wwww
mul o0.xyzw, r0.xyzw, v5.xyzw
ret
// Approximately 13 instruction slots used