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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
// using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
//
//
// Buffer Definitions:
//
// cbuffer cbVSUpdateEveryCall
// {
//
// struct
// {
//
// struct
// {
//
// float4x4 mat4x4WorldToProjection;// Offset: 0
//
// } Transform_World2D_By_Matrix4x4_VS0_ConstantTable;// Offset: 0
//
// struct
// {
//
// float4 ddxyEstimated; // Offset: 64
//
// } ExpandUVToSuperSampleUVInterpolator_VS1_ConstantTable;// Offset: 64
//
// } Data_VS; // Offset: 0 Size: 80
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// cbVSUpdateEveryCall cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyz 0 NONE float xyz
// TEXCOORD 0 xyzw 1 NONE float
// TEXCOORD 1 xy 2 NONE float xy
// TEXCOORD 2 xy 3 NONE float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xyzw 1 NONE float xyzw
// TEXCOORD 1 xyzw 2 NONE float xyzw
// TEXCOORD 2 xyzw 3 NONE float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c1 cb0 0 5 ( FLT, FLT, FLT, FLT)
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_0
def c6, 1, 0, 3, 0.375
def c7, 0, 0.125, 0, 0
dcl_texcoord v0
dcl_texcoord2 v2
mad r0, v0.xyzx, c6.xxxy, c6.yyyx
dp4 oPos.z, r0, c3
mov r1.xyz, c6
mul r2.xy, r1, c5.x
mad r2.zw, r2.xyxy, c6.xywz, v2.xyxy
mad r2.xy, r2, -c6.wzzw, v2
mov r3.xy, c5
mad oT2.xy, r3, c7, r2
mad oT1.xy, r3, -c7, r2.zwzw
mad r2.xy, r3.x, -c7.yxzw, v2
mad r1.xy, c5.y, r1.yxzw, r1.zyzw
mad oT1.zw, c6.xyyw, -r1.xyxy, r2.xyxy
mad r1.zw, r3.x, c7.xyyx, v2.xyxy
mad oT2.zw, c6.xyyw, r1.xyxy, r1
dp4 r1.x, r0, c1
dp4 r1.y, r0, c2
dp4 r0.x, r0, c4
mad oPos.xy, r0.x, c0, r1
mov oPos.w, r0.x
mov oT0, c6.x
// approximately 20 instruction slots used
vs_4_0
dcl_constantbuffer cb0[5], immediateIndexed
dcl_input v0.xyz
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 2
mov r0.xyz, v0.xyzx
mov r0.w, l(1.000000)
dp4 o0.x, r0.xyzw, cb0[0].xyzw
dp4 o0.y, r0.xyzw, cb0[1].xyzw
dp4 o0.z, r0.xyzw, cb0[2].xyzw
dp4 o0.w, r0.xyzw, cb0[3].xyzw
mov o1.xyzw, l(1.000000,1.000000,1.000000,1.000000)
mul r0.z, cb0[4].x, l(0.125000)
mov r0.w, l(0)
add r0.xy, -r0.zwzz, v2.xyxx
add r0.zw, r0.zzzw, v2.xxxy
mov r1.z, l(3.000000)
mov r1.w, cb0[4].y
mad o2.zw, l(-0.000000, -0.000000, -0.000000, -0.375000), r1.zzzw, r0.xxxy
mad o3.zw, l(0.000000, 0.000000, 0.000000, 0.375000), r1.zzzw, r0.zzzw
mul r0.w, cb0[4].y, l(0.125000)
mov r0.x, cb0[4].x
mov r0.yz, l(0,0,0,0)
mad r1.xy, r0.xyxx, l(0.375000, 3.000000, 0.000000, 0.000000), v2.xyxx
mad r0.xy, -r0.xyxx, l(0.375000, 3.000000, 0.000000, 0.000000), v2.xyxx
add o3.xy, r0.zwzz, r0.xyxx
add o2.xy, -r0.zwzz, r1.xyxx
ret
// Approximately 23 instruction slots used
|