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path: root/disassembly/dwmcore_1005_10.asm
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//
// Generated by Microsoft (R) HLSL Shader Compiler 9.25.950.2675
//
//   using 3Dmigoto v1.3.16 on Wed Feb 09 18:55:49 2022
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 2   xy          3     NONE   float   xy
// TEXCOORD                 3   xy          4     NONE   float   xy
// TEXCOORD                 4   xy          5     NONE   float   xy
// TEXCOORD                 5   xy          6     NONE   float   xy
// TEXCOORD                 6   xy          7     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 2     zw        2     NONE   float     zw
// TEXCOORD                 3   xy          3     NONE   float   xy
// TEXCOORD                 4     zw        3     NONE   float     zw
// TEXCOORD                 5   xy          4     NONE   float   xy
// TEXCOORD                 6     zw        4     NONE   float     zw
//
//
// Runtime generated constant mappings:
//
// Target Reg                               Constant Description
// ---------- --------------------------------------------------
// c0                              Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
    vs_2_0
    def c1, 1, 0, 0, 0
    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_texcoord2 v2
    dcl_texcoord3 v3
    dcl_texcoord4 v4
    dcl_texcoord5 v5
    dcl_texcoord6 v6
    dcl_texcoord7 v7
    add oPos.xy, v0, c0
    mad oPos.zw, v0.z, c1.xyxy, c1.xyyx
    mov oT0, v1
    mov oT1.xy, v2
    mov oT1.zw, v3.xyyx
    mov oT2.xy, v4
    mov oT2.zw, v5.xyyx
    mov oT3.xy, v6
    mov oT3.zw, v7.xyyx

// approximately 9 instruction slots used
vs_4_0
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xy
dcl_input v3.xy
dcl_input v4.xy
dcl_input v5.xy
dcl_input v6.xy
dcl_input v7.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o2.zw
dcl_output o3.xy
dcl_output o3.zw
dcl_output o4.xy
dcl_output o4.zw
mov o0.xyz, v0.xyzx
mov o0.w, l(1.000000)
mov o1.xyzw, v1.xyzw
mov o2.xy, v2.xyxx
mov o2.zw, v3.xxxy
mov o3.xy, v4.xyxx
mov o3.zw, v5.xxxy
mov o4.xy, v6.xyxx
mov o4.zw, v7.xxxy
ret
// Approximately 10 instruction slots used