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// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:27 2022
SamplerState SampleTextureFromInterpolatorUV1_Sampler_s : register(s0);
SamplerState SampleTextureFromInterpolatorUV2_Sampler_s : register(s1);
Texture2D<float4> SampleTextureFromInterpolatorUV1_Sampler : register(t0);
Texture2D<float4> SampleTextureFromInterpolatorUV2_Sampler : register(t1);
// 3Dmigoto declarations
#define cmp -
void main(
float4 v0 : SV_POSITION0,
float4 v1 : TEXCOORD0,
float2 v2 : TEXCOORD1,
float2 w2 : TEXCOORD2,
float4 v3 : TEXCOORD3,
out float4 o0 : SV_Target0)
{
float4 r0,r1,r2;
uint4 bitmask, uiDest;
float4 fDest;
r0.xyzw = SampleTextureFromInterpolatorUV1_Sampler.Sample(SampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw;
r0.xyz = saturate(r0.xyz);
r1.xyz = log2(r0.xyz);
r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
r1.xyz = exp2(r1.xyz);
r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
r2.xyz = cmp(float3(0.00313080009,0.00313080009,0.00313080009) >= r0.xyz);
r0.xyz = float3(12.9200001,12.9200001,12.9200001) * r0.xyz;
r0.xyz = r2.xyz ? r0.xyz : r1.xyz;
r1.xyzw = SampleTextureFromInterpolatorUV2_Sampler.Sample(SampleTextureFromInterpolatorUV2_Sampler_s, w2.xy).xyzw;
r0.w = 1;
r0.xyzw = r1.wwww * r0.xyzw;
o0.w = v3.w * r0.w;
o0.xyz = r0.xyz;
return;
}
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