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// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022
cbuffer cbPSUpdateEveryCall : register(b0)
{
struct
{
struct
{
float4 color;
} SetColorValue_PS2_ConstantTable;
} Data_PS : packoffset(c0);
}
SamplerState SuperSampleTextureFromInterpolatorUV1_Sampler_s : register(s0);
Texture2D<float4> SuperSampleTextureFromInterpolatorUV1_Sampler : register(t0);
// 3Dmigoto declarations
#define cmp -
void main(
float4 v0 : SV_POSITION0,
float4 v1 : TEXCOORD0,
float4 v2 : TEXCOORD1,
float4 v3 : TEXCOORD2,
out float4 o0 : SV_Target0)
{
float4 r0,r1;
uint4 bitmask, uiDest;
float4 fDest;
r0.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw;
r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.zw).xyzw;
r0.xyzw = r1.xyzw + r0.xyzw;
r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.xy).xyzw;
r0.xyzw = r1.xyzw + r0.xyzw;
r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.zw).xyzw;
r0.xyzw = r1.xyzw + r0.xyzw;
r1.xyz = float3(0.25,0.25,0.25) * r0.xyz;
r1.w = Data_PS.SetColorValue_PS2_ConstantTable.color.w * r0.w;
o0.xyzw = float4(1,1,1,0.25) * r1.xyzw;
return;
}
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