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// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022
SamplerState SuperSampleTextureFromInterpolatorUV1_Sampler_s : register(s0);
Texture2D<float4> SuperSampleTextureFromInterpolatorUV1_Sampler : register(t0);
// 3Dmigoto declarations
#define cmp -
void main(
float4 v0 : SV_POSITION0,
float4 v1 : TEXCOORD0,
float4 v2 : TEXCOORD1,
float4 v3 : TEXCOORD2,
float4 v4 : TEXCOORD3,
float4 v5 : TEXCOORD4,
out float4 o0 : SV_Target0)
{
float4 r0,r1;
uint4 bitmask, uiDest;
float4 fDest;
r0.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw;
r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.zw).xyzw;
r0.xyzw = r1.xyzw + r0.xyzw;
r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.xy).xyzw;
r0.xyzw = r1.xyzw + r0.xyzw;
r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.zw).xyzw;
r0.xyzw = r1.xyzw + r0.xyzw;
r0.xyzw = v4.xyzw * r0.xyzw;
r0.xyzw = v5.xyzw * r0.xyzw;
o0.xyzw = float4(0.25,0.25,0.25,0.25) * r0.xyzw;
return;
}
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