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// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022
cbuffer cbPSUpdateEveryCall : register(b0)
{
struct
{
struct
{
float4x4 mat4x4;
float4 matRow4;
} TransformColor_PS2_ConstantTable;
} Data_PS : packoffset(c0);
}
SamplerState SampleTextureFromInterpolatorUV1_Sampler_s : register(s0);
Texture2D<float4> SampleTextureFromInterpolatorUV1_Sampler : register(t0);
// 3Dmigoto declarations
#define cmp -
void main(
float4 v0 : SV_POSITION0,
float4 v1 : TEXCOORD0,
float4 v2 : TEXCOORD1,
float4 v3 : TEXCOORD2,
out float4 o0 : SV_Target0)
{
float4 r0,r1;
uint4 bitmask, uiDest;
float4 fDest;
r0.xyzw = SampleTextureFromInterpolatorUV1_Sampler.Sample(SampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw;
r1.x = dot(r0.xyzw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m00_m10_m20_m30);
r1.y = dot(r0.xyzw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m01_m11_m21_m31);
r1.z = dot(r0.xyzw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m02_m12_m22_m32);
r1.w = dot(r0.xyzw, Data_PS.TransformColor_PS2_ConstantTable.mat4x4._m03_m13_m23_m33);
r0.xyzw = Data_PS.TransformColor_PS2_ConstantTable.matRow4.xyzw + r1.xyzw;
o0.xyzw = v3.xyzw * r0.xyzw;
return;
}
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