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// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022
SamplerState SampleTextureFromInterpolatorUV1_Sampler_s : register(s0);
Texture2D<float4> SampleTextureFromInterpolatorUV1_Sampler : register(t0);
// 3Dmigoto declarations
#define cmp -
void main(
float4 v0 : SV_POSITION0,
float4 v1 : TEXCOORD0,
float2 v2 : TEXCOORD1,
out float4 o0 : SV_Target0)
{
o0.xyzw = SampleTextureFromInterpolatorUV1_Sampler.Sample(SampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw;
return;
}
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