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// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:28 2022
cbuffer cbVSUpdateEveryCall : register(b0)
{
struct
{
struct
{
float4x4 mat4x4WorldToProjection;
} Transform_World2D_By_Matrix4x4_VS0_ConstantTable;
} Data_VS : packoffset(c0);
}
// 3Dmigoto declarations
#define cmp -
void main(
float3 v0 : POSITION0,
float4 v1 : TEXCOORD0,
float4 v2 : TEXCOORD1,
float2 v3 : TEXCOORD2,
out float4 o0 : SV_POSITION0,
out float4 o1 : TEXCOORD0,
out float4 o2 : TEXCOORD1,
out float4 o3 : TEXCOORD2)
{
float4 r0;
uint4 bitmask, uiDest;
float4 fDest;
r0.xyz = v0.xyz;
r0.w = 1;
o0.x = dot(r0.xyzw, Data_VS.Transform_World2D_By_Matrix4x4_VS0_ConstantTable.mat4x4WorldToProjection._m00_m10_m20_m30);
o0.y = dot(r0.xyzw, Data_VS.Transform_World2D_By_Matrix4x4_VS0_ConstantTable.mat4x4WorldToProjection._m01_m11_m21_m31);
o0.z = dot(r0.xyzw, Data_VS.Transform_World2D_By_Matrix4x4_VS0_ConstantTable.mat4x4WorldToProjection._m02_m12_m22_m32);
o0.w = dot(r0.xyzw, Data_VS.Transform_World2D_By_Matrix4x4_VS0_ConstantTable.mat4x4WorldToProjection._m03_m13_m23_m33);
o1.xyzw = float4(1,1,1,1);
o2.xyzw = v1.xyzw;
o3.xyzw = v1.xyzw;
return;
}
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