ofs | hex dump | ascii |
---|
0000 | 44 58 42 43 0d 8f b1 d7 5d d2 44 6a 1b f2 5c 5c 45 df 57 78 01 00 00 00 78 05 00 00 06 00 00 00 | DXBC....].Dj..\\E.Wx....x....... |
0020 | 38 00 00 00 1c 01 00 00 7c 02 00 00 f8 02 00 00 bc 04 00 00 44 05 00 00 41 6f 6e 39 dc 00 00 00 | 8.......|...........D...Aon9.... |
0040 | dc 00 00 00 00 02 ff ff a8 00 00 00 34 00 00 00 01 00 28 00 00 00 34 00 00 00 34 00 01 00 24 00 | ............4.....(...4...4...$. |
0060 | 00 00 34 00 00 00 00 00 00 00 00 00 05 00 00 00 00 00 00 00 00 02 ff ff 1f 00 00 02 00 00 00 80 | ..4............................. |
0080 | 01 00 03 b0 1f 00 00 02 00 00 00 80 02 00 0f b0 1f 00 00 02 00 00 00 90 00 08 0f a0 42 00 00 03 | ............................B... |
00a0 | 00 00 0f 80 01 00 e4 b0 00 08 e4 a0 09 00 00 03 01 00 01 80 00 00 e4 80 00 00 e4 a0 09 00 00 03 | ................................ |
00c0 | 01 00 02 80 00 00 e4 80 01 00 e4 a0 09 00 00 03 01 00 04 80 00 00 e4 80 02 00 e4 a0 09 00 00 03 | ................................ |
00e0 | 01 00 08 80 00 00 e4 80 03 00 e4 a0 02 00 00 03 00 00 0f 80 01 00 e4 80 04 00 e4 a0 05 00 00 03 | ................................ |
0100 | 00 00 08 80 00 00 ff 80 02 00 ff b0 01 00 00 02 00 08 0f 80 00 00 e4 80 ff ff 00 00 53 48 44 52 | ............................SHDR |
0120 | 58 01 00 00 40 00 00 00 56 00 00 00 59 00 00 04 46 8e 20 00 00 00 00 00 05 00 00 00 5a 00 00 03 | X...@...V...Y...F...........Z... |
0140 | 00 60 10 00 00 00 00 00 58 18 00 04 00 70 10 00 00 00 00 00 55 55 00 00 62 10 00 03 32 10 10 00 | .`......X....p......UU..b...2... |
0160 | 02 00 00 00 62 10 00 03 82 10 10 00 03 00 00 00 65 00 00 03 f2 20 10 00 00 00 00 00 68 00 00 02 | ....b...........e...........h... |
0180 | 02 00 00 00 45 00 00 09 f2 00 10 00 00 00 00 00 46 10 10 00 02 00 00 00 46 7e 10 00 00 00 00 00 | ....E...........F.......F~...... |
01a0 | 00 60 10 00 00 00 00 00 11 00 00 08 12 00 10 00 01 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 | .`..................F.......F... |
01c0 | 00 00 00 00 00 00 00 00 11 00 00 08 22 00 10 00 01 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 | ............".......F.......F... |
01e0 | 00 00 00 00 01 00 00 00 11 00 00 08 42 00 10 00 01 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 | ............B.......F.......F... |
0200 | 00 00 00 00 02 00 00 00 11 00 00 08 82 00 10 00 01 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 | ....................F.......F... |
0220 | 00 00 00 00 03 00 00 00 00 00 00 08 f2 00 10 00 00 00 00 00 46 0e 10 00 01 00 00 00 46 8e 20 00 | ....................F.......F... |
0240 | 00 00 00 00 04 00 00 00 38 00 00 07 82 20 10 00 00 00 00 00 3a 00 10 00 00 00 00 00 3a 10 10 00 | ........8...........:.......:... |
0260 | 03 00 00 00 36 00 00 05 72 20 10 00 00 00 00 00 46 02 10 00 00 00 00 00 3e 00 00 01 53 54 41 54 | ....6...r.......F.......>...STAT |
0280 | 74 00 00 00 09 00 00 00 02 00 00 00 00 00 00 00 03 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00 | t............................... |
02a0 | 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 | ................................ |
02c0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
02e0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 44 45 46 bc 01 00 00 | ........................RDEF.... |
0300 | 01 00 00 00 bc 00 00 00 03 00 00 00 1c 00 00 00 00 04 ff ff 00 11 00 00 88 01 00 00 7c 00 00 00 | ............................|... |
0320 | 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 7c 00 00 00 | ............................|... |
0340 | 02 00 00 00 05 00 00 00 04 00 00 00 ff ff ff ff 00 00 00 00 01 00 00 00 0c 00 00 00 a5 00 00 00 | ................................ |
0360 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 53 61 6d 70 | ............................Samp |
0380 | 6c 65 54 65 78 74 75 72 65 46 72 6f 6d 49 6e 74 65 72 70 6f 6c 61 74 6f 72 55 56 31 5f 53 61 6d | leTextureFromInterpolatorUV1_Sam |
03a0 | 70 6c 65 72 00 63 62 50 53 55 70 64 61 74 65 45 76 65 72 79 43 61 6c 6c 00 ab ab ab a5 00 00 00 | pler.cbPSUpdateEveryCall........ |
03c0 | 01 00 00 00 d4 00 00 00 50 00 00 00 00 00 00 00 00 00 00 00 ec 00 00 00 00 00 00 00 50 00 00 00 | ........P...................P... |
03e0 | 02 00 00 00 78 01 00 00 00 00 00 00 44 61 74 61 5f 50 53 00 54 72 61 6e 73 66 6f 72 6d 43 6f 6c | ....x.......Data_PS.TransformCol |
0400 | 6f 72 5f 50 53 32 5f 43 6f 6e 73 74 61 6e 74 54 61 62 6c 65 00 6d 61 74 34 78 34 00 03 00 03 00 | or_PS2_ConstantTable.mat4x4..... |
0420 | 04 00 04 00 01 00 00 00 00 00 00 00 6d 61 74 52 6f 77 34 00 01 00 03 00 01 00 04 00 01 00 00 00 | ............matRow4............. |
0440 | 00 00 00 00 15 01 00 00 1c 01 00 00 00 00 00 00 2c 01 00 00 34 01 00 00 40 00 00 00 05 00 00 00 | ................,...4...@....... |
0460 | 01 00 14 00 01 00 02 00 44 01 00 00 f4 00 00 00 5c 01 00 00 00 00 00 00 05 00 00 00 01 00 14 00 | ........D.......\............... |
0480 | 01 00 01 00 6c 01 00 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 4c 53 4c 20 53 68 61 64 65 | ....l...Microsoft.(R).HLSL.Shade |
04a0 | 72 20 43 6f 6d 70 69 6c 65 72 20 39 2e 32 35 2e 39 35 30 2e 32 36 37 35 00 ab ab ab 49 53 47 4e | r.Compiler.9.25.950.2675....ISGN |
04c0 | 80 00 00 00 04 00 00 00 08 00 00 00 68 00 00 00 00 00 00 00 01 00 00 00 03 00 00 00 00 00 00 00 | ............h................... |
04e0 | 0f 00 00 00 74 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 01 00 00 00 0f 00 00 00 74 00 00 00 | ....t.......................t... |
0500 | 01 00 00 00 00 00 00 00 03 00 00 00 02 00 00 00 03 03 00 00 74 00 00 00 02 00 00 00 00 00 00 00 | ....................t........... |
0520 | 03 00 00 00 03 00 00 00 0f 08 00 00 53 56 5f 50 4f 53 49 54 49 4f 4e 00 54 45 58 43 4f 4f 52 44 | ............SV_POSITION.TEXCOORD |
0540 | 00 ab ab ab 4f 53 47 4e 2c 00 00 00 01 00 00 00 08 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 | ....OSGN,....................... |
0560 | 03 00 00 00 00 00 00 00 0f 00 00 00 53 56 5f 54 61 72 67 65 74 00 ab ab | ............SV_Target... |