ofs | hex dump | ascii |
---|
0000 | 44 58 42 43 d5 c6 d1 5e 21 3d 24 80 da 6d 52 e7 3d e4 c9 17 01 00 00 00 08 05 00 00 06 00 00 00 | DXBC...^!=$..mR.=............... |
0020 | 38 00 00 00 00 01 00 00 24 02 00 00 a0 02 00 00 64 04 00 00 d4 04 00 00 41 6f 6e 39 c0 00 00 00 | 8.......$.......d.......Aon9.... |
0040 | c0 00 00 00 00 02 ff ff 8c 00 00 00 34 00 00 00 01 00 28 00 00 00 34 00 00 00 34 00 01 00 24 00 | ............4.....(...4...4...$. |
0060 | 00 00 34 00 00 00 00 00 00 00 00 00 05 00 00 00 00 00 00 00 00 02 ff ff 1f 00 00 02 00 00 00 80 | ..4............................. |
0080 | 01 00 03 b0 1f 00 00 02 00 00 00 90 00 08 0f a0 42 00 00 03 00 00 0f 80 01 00 e4 b0 00 08 e4 a0 | ................B............... |
00a0 | 09 00 00 03 01 00 01 80 00 00 e4 80 00 00 e4 a0 09 00 00 03 01 00 02 80 00 00 e4 80 01 00 e4 a0 | ................................ |
00c0 | 09 00 00 03 01 00 04 80 00 00 e4 80 02 00 e4 a0 09 00 00 03 01 00 08 80 00 00 e4 80 03 00 e4 a0 | ................................ |
00e0 | 02 00 00 03 00 00 0f 80 01 00 e4 80 04 00 e4 a0 01 00 00 02 00 08 0f 80 00 00 e4 80 ff ff 00 00 | ................................ |
0100 | 53 48 44 52 1c 01 00 00 40 00 00 00 47 00 00 00 59 00 00 04 46 8e 20 00 00 00 00 00 05 00 00 00 | SHDR....@...G...Y...F........... |
0120 | 5a 00 00 03 00 60 10 00 00 00 00 00 58 18 00 04 00 70 10 00 00 00 00 00 55 55 00 00 62 10 00 03 | Z....`......X....p......UU..b... |
0140 | 32 10 10 00 02 00 00 00 65 00 00 03 f2 20 10 00 00 00 00 00 68 00 00 02 02 00 00 00 45 00 00 09 | 2.......e...........h.......E... |
0160 | f2 00 10 00 00 00 00 00 46 10 10 00 02 00 00 00 46 7e 10 00 00 00 00 00 00 60 10 00 00 00 00 00 | ........F.......F~.......`...... |
0180 | 11 00 00 08 12 00 10 00 01 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 00 00 00 00 | ............F.......F........... |
01a0 | 11 00 00 08 22 00 10 00 01 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 01 00 00 00 | ....".......F.......F........... |
01c0 | 11 00 00 08 42 00 10 00 01 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 02 00 00 00 | ....B.......F.......F........... |
01e0 | 11 00 00 08 82 00 10 00 01 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 03 00 00 00 | ............F.......F........... |
0200 | 00 00 00 08 f2 20 10 00 00 00 00 00 46 0e 10 00 01 00 00 00 46 8e 20 00 00 00 00 00 04 00 00 00 | ............F.......F........... |
0220 | 3e 00 00 01 53 54 41 54 74 00 00 00 07 00 00 00 02 00 00 00 00 00 00 00 02 00 00 00 05 00 00 00 | >...STATt....................... |
0240 | 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0260 | 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0280 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
02a0 | 52 44 45 46 bc 01 00 00 01 00 00 00 bc 00 00 00 03 00 00 00 1c 00 00 00 00 04 ff ff 00 11 00 00 | RDEF............................ |
02c0 | 88 01 00 00 7c 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 | ....|........................... |
02e0 | 00 00 00 00 7c 00 00 00 02 00 00 00 05 00 00 00 04 00 00 00 ff ff ff ff 00 00 00 00 01 00 00 00 | ....|........................... |
0300 | 0c 00 00 00 a5 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 | ................................ |
0320 | 00 00 00 00 53 61 6d 70 6c 65 54 65 78 74 75 72 65 46 72 6f 6d 49 6e 74 65 72 70 6f 6c 61 74 6f | ....SampleTextureFromInterpolato |
0340 | 72 55 56 31 5f 53 61 6d 70 6c 65 72 00 63 62 50 53 55 70 64 61 74 65 45 76 65 72 79 43 61 6c 6c | rUV1_Sampler.cbPSUpdateEveryCall |
0360 | 00 ab ab ab a5 00 00 00 01 00 00 00 d4 00 00 00 50 00 00 00 00 00 00 00 00 00 00 00 ec 00 00 00 | ................P............... |
0380 | 00 00 00 00 50 00 00 00 02 00 00 00 78 01 00 00 00 00 00 00 44 61 74 61 5f 50 53 00 54 72 61 6e | ....P.......x.......Data_PS.Tran |
03a0 | 73 66 6f 72 6d 43 6f 6c 6f 72 5f 50 53 32 5f 43 6f 6e 73 74 61 6e 74 54 61 62 6c 65 00 6d 61 74 | sformColor_PS2_ConstantTable.mat |
03c0 | 34 78 34 00 03 00 03 00 04 00 04 00 01 00 00 00 00 00 00 00 6d 61 74 52 6f 77 34 00 01 00 03 00 | 4x4.................matRow4..... |
03e0 | 01 00 04 00 01 00 00 00 00 00 00 00 15 01 00 00 1c 01 00 00 00 00 00 00 2c 01 00 00 34 01 00 00 | ........................,...4... |
0400 | 40 00 00 00 05 00 00 00 01 00 14 00 01 00 02 00 44 01 00 00 f4 00 00 00 5c 01 00 00 00 00 00 00 | @...............D.......\....... |
0420 | 05 00 00 00 01 00 14 00 01 00 01 00 6c 01 00 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 4c | ............l...Microsoft.(R).HL |
0440 | 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 39 2e 32 35 2e 39 35 30 2e 32 36 37 35 | SL.Shader.Compiler.9.25.950.2675 |
0460 | 00 ab ab ab 49 53 47 4e 68 00 00 00 03 00 00 00 08 00 00 00 50 00 00 00 00 00 00 00 01 00 00 00 | ....ISGNh...........P........... |
0480 | 03 00 00 00 00 00 00 00 0f 00 00 00 5c 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 01 00 00 00 | ............\................... |
04a0 | 0f 00 00 00 5c 00 00 00 01 00 00 00 00 00 00 00 03 00 00 00 02 00 00 00 03 03 00 00 53 56 5f 50 | ....\.......................SV_P |
04c0 | 4f 53 49 54 49 4f 4e 00 54 45 58 43 4f 4f 52 44 00 ab ab ab 4f 53 47 4e 2c 00 00 00 01 00 00 00 | OSITION.TEXCOORD....OSGN,....... |
04e0 | 08 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 53 56 5f 54 | ............................SV_T |
0500 | 61 72 67 65 74 00 ab ab | arget... |