ofs | hex dump | ascii |
---|
0000 | 44 58 42 43 5e 3d 4f 8a 66 71 74 f9 37 32 c4 c8 39 ba 2a aa 01 00 00 00 cc 04 00 00 06 00 00 00 | DXBC^=O.fqt.72..9.*............. |
0020 | 38 00 00 00 00 01 00 00 f4 01 00 00 70 02 00 00 10 04 00 00 98 04 00 00 41 6f 6e 39 c0 00 00 00 | 8...........p...........Aon9.... |
0040 | c0 00 00 00 00 02 ff ff 8c 00 00 00 34 00 00 00 01 00 28 00 00 00 34 00 00 00 34 00 01 00 24 00 | ............4.....(...4...4...$. |
0060 | 00 00 34 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 02 ff ff 51 00 00 05 01 00 0f a0 | ..4.....................Q....... |
0080 | 00 00 80 3f 00 00 00 00 00 00 00 00 00 00 00 00 1f 00 00 02 00 00 00 80 01 00 03 b0 1f 00 00 02 | ...?............................ |
00a0 | 00 00 00 80 02 00 0f b0 1f 00 00 02 00 00 00 90 00 08 0f a0 42 00 00 03 00 00 0f 80 01 00 e4 b0 | ....................B........... |
00c0 | 00 08 e4 a0 01 00 00 02 00 00 08 80 01 00 00 a0 05 00 00 03 00 00 0f 80 00 00 e4 80 00 00 ff a0 | ................................ |
00e0 | 05 00 00 03 00 00 08 80 00 00 ff 80 02 00 ff b0 01 00 00 02 00 08 0f 80 00 00 e4 80 ff ff 00 00 | ................................ |
0100 | 53 48 44 52 ec 00 00 00 40 00 00 00 3b 00 00 00 59 00 00 04 46 8e 20 00 00 00 00 00 01 00 00 00 | SHDR....@...;...Y...F........... |
0120 | 5a 00 00 03 00 60 10 00 00 00 00 00 58 18 00 04 00 70 10 00 00 00 00 00 55 55 00 00 62 10 00 03 | Z....`......X....p......UU..b... |
0140 | 32 10 10 00 02 00 00 00 62 10 00 03 82 10 10 00 03 00 00 00 65 00 00 03 f2 20 10 00 00 00 00 00 | 2.......b...........e........... |
0160 | 68 00 00 02 01 00 00 00 45 00 00 09 f2 00 10 00 00 00 00 00 46 10 10 00 02 00 00 00 46 7e 10 00 | h.......E...........F.......F~.. |
0180 | 00 00 00 00 00 60 10 00 00 00 00 00 36 00 00 05 82 00 10 00 00 00 00 00 01 40 00 00 00 00 80 3f | .....`......6............@.....? |
01a0 | 38 00 00 08 f2 00 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 f6 8f 20 00 00 00 00 00 00 00 00 00 | 8...........F................... |
01c0 | 38 00 00 07 82 20 10 00 00 00 00 00 3a 00 10 00 00 00 00 00 3a 10 10 00 03 00 00 00 36 00 00 05 | 8...........:.......:.......6... |
01e0 | 72 20 10 00 00 00 00 00 46 02 10 00 00 00 00 00 3e 00 00 01 53 54 41 54 74 00 00 00 06 00 00 00 | r.......F.......>...STATt....... |
0200 | 01 00 00 00 00 00 00 00 03 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 | ................................ |
0220 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0240 | 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0260 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 44 45 46 98 01 00 00 01 00 00 00 bc 00 00 00 | ................RDEF............ |
0280 | 03 00 00 00 1c 00 00 00 00 04 ff ff 00 11 00 00 64 01 00 00 7c 00 00 00 03 00 00 00 00 00 00 00 | ................d...|........... |
02a0 | 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 7c 00 00 00 02 00 00 00 05 00 00 00 | ....................|........... |
02c0 | 04 00 00 00 ff ff ff ff 00 00 00 00 01 00 00 00 0c 00 00 00 a5 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
02e0 | 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 53 61 6d 70 6c 65 54 65 78 74 75 72 | ....................SampleTextur |
0300 | 65 46 72 6f 6d 49 6e 74 65 72 70 6f 6c 61 74 6f 72 55 56 31 5f 53 61 6d 70 6c 65 72 00 63 62 50 | eFromInterpolatorUV1_Sampler.cbP |
0320 | 53 55 70 64 61 74 65 45 76 65 72 79 43 61 6c 6c 00 ab ab ab a5 00 00 00 01 00 00 00 d4 00 00 00 | SUpdateEveryCall................ |
0340 | 10 00 00 00 00 00 00 00 00 00 00 00 ec 00 00 00 00 00 00 00 10 00 00 00 02 00 00 00 54 01 00 00 | ............................T... |
0360 | 00 00 00 00 44 61 74 61 5f 50 53 00 53 65 74 43 6f 6c 6f 72 56 61 6c 75 65 5f 50 53 32 5f 43 6f | ....Data_PS.SetColorValue_PS2_Co |
0380 | 6e 73 74 61 6e 74 54 61 62 6c 65 00 63 6f 6c 6f 72 00 ab ab 01 00 03 00 01 00 04 00 01 00 00 00 | nstantTable.color............... |
03a0 | 00 00 00 00 14 01 00 00 1c 01 00 00 00 00 00 00 05 00 00 00 01 00 04 00 01 00 01 00 2c 01 00 00 | ............................,... |
03c0 | f4 00 00 00 38 01 00 00 00 00 00 00 05 00 00 00 01 00 04 00 01 00 01 00 48 01 00 00 4d 69 63 72 | ....8...................H...Micr |
03e0 | 6f 73 6f 66 74 20 28 52 29 20 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 39 | osoft.(R).HLSL.Shader.Compiler.9 |
0400 | 2e 32 35 2e 39 35 30 2e 32 36 37 35 00 ab ab ab 49 53 47 4e 80 00 00 00 04 00 00 00 08 00 00 00 | .25.950.2675....ISGN............ |
0420 | 68 00 00 00 00 00 00 00 01 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 74 00 00 00 00 00 00 00 | h.......................t....... |
0440 | 00 00 00 00 03 00 00 00 01 00 00 00 0f 00 00 00 74 00 00 00 01 00 00 00 00 00 00 00 03 00 00 00 | ................t............... |
0460 | 02 00 00 00 03 03 00 00 74 00 00 00 02 00 00 00 00 00 00 00 03 00 00 00 03 00 00 00 0f 08 00 00 | ........t....................... |
0480 | 53 56 5f 50 4f 53 49 54 49 4f 4e 00 54 45 58 43 4f 4f 52 44 00 ab ab ab 4f 53 47 4e 2c 00 00 00 | SV_POSITION.TEXCOORD....OSGN,... |
04a0 | 01 00 00 00 08 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 | ................................ |
04c0 | 53 56 5f 54 61 72 67 65 74 00 ab ab | SV_Target... |