ofs | hex dump | ascii |
---|
0000 | 44 58 42 43 5f db 64 80 6d 30 90 8e 37 96 b3 2f 15 96 b1 7b 01 00 00 00 e8 04 00 00 06 00 00 00 | DXBC_.d.m0..7../...{............ |
0020 | 38 00 00 00 fc 00 00 00 20 02 00 00 9c 02 00 00 44 04 00 00 b4 04 00 00 41 6f 6e 39 bc 00 00 00 | 8...............D.......Aon9.... |
0040 | bc 00 00 00 00 02 ff ff 8c 00 00 00 30 00 00 00 01 00 24 00 00 00 30 00 00 00 30 00 00 00 24 00 | ............0.....$...0...0...$. |
0060 | 00 00 30 00 00 00 00 00 06 00 00 00 00 00 00 00 00 02 ff ff 1f 00 00 02 00 00 00 80 01 00 0f b0 | ..0............................. |
0080 | 01 00 00 02 00 00 0f 80 00 00 e4 a0 09 00 00 03 01 00 01 80 00 00 e4 80 01 00 e4 a0 09 00 00 03 | ................................ |
00a0 | 01 00 02 80 00 00 e4 80 02 00 e4 a0 09 00 00 03 01 00 04 80 00 00 e4 80 03 00 e4 a0 09 00 00 03 | ................................ |
00c0 | 01 00 08 80 00 00 e4 80 04 00 e4 a0 02 00 00 03 00 00 0f 80 01 00 e4 80 05 00 e4 a0 05 00 00 03 | ................................ |
00e0 | 00 00 08 80 00 00 ff 80 01 00 ff b0 01 00 00 02 00 08 0f 80 00 00 e4 80 ff ff 00 00 53 48 44 52 | ............................SHDR |
0100 | 1c 01 00 00 40 00 00 00 47 00 00 00 59 00 00 04 46 8e 20 00 00 00 00 00 06 00 00 00 62 10 00 03 | ....@...G...Y...F...........b... |
0120 | 82 10 10 00 02 00 00 00 65 00 00 03 f2 20 10 00 00 00 00 00 68 00 00 02 01 00 00 00 11 00 00 09 | ........e...........h........... |
0140 | 12 00 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 00 00 00 00 46 8e 20 00 00 00 00 00 01 00 00 00 | ........F...........F........... |
0160 | 11 00 00 09 22 00 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 00 00 00 00 46 8e 20 00 00 00 00 00 | ....".......F...........F....... |
0180 | 02 00 00 00 11 00 00 09 42 00 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 00 00 00 00 46 8e 20 00 | ........B.......F...........F... |
01a0 | 00 00 00 00 03 00 00 00 11 00 00 09 82 00 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 00 00 00 00 | ....................F........... |
01c0 | 46 8e 20 00 00 00 00 00 04 00 00 00 00 00 00 08 f2 00 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 | F.......................F....... |
01e0 | 46 8e 20 00 00 00 00 00 05 00 00 00 38 00 00 07 82 20 10 00 00 00 00 00 3a 00 10 00 00 00 00 00 | F...........8...........:....... |
0200 | 3a 10 10 00 02 00 00 00 36 00 00 05 72 20 10 00 00 00 00 00 46 02 10 00 00 00 00 00 3e 00 00 01 | :.......6...r.......F.......>... |
0220 | 53 54 41 54 74 00 00 00 08 00 00 00 01 00 00 00 00 00 00 00 02 00 00 00 06 00 00 00 00 00 00 00 | STATt........................... |
0240 | 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0260 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0280 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 44 45 46 | ............................RDEF |
02a0 | a0 01 00 00 01 00 00 00 50 00 00 00 01 00 00 00 1c 00 00 00 00 04 ff ff 00 11 00 00 6c 01 00 00 | ........P...................l... |
02c0 | 3c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 | <............................... |
02e0 | 63 62 50 53 55 70 64 61 74 65 45 76 65 72 79 43 61 6c 6c 00 3c 00 00 00 01 00 00 00 68 00 00 00 | cbPSUpdateEveryCall.<.......h... |
0300 | 60 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 00 00 00 00 60 00 00 00 02 00 00 00 5c 01 00 00 | `...................`.......\... |
0320 | 00 00 00 00 44 61 74 61 5f 50 53 00 53 65 74 43 6f 6c 6f 72 56 61 6c 75 65 5f 50 53 31 5f 43 6f | ....Data_PS.SetColorValue_PS1_Co |
0340 | 6e 73 74 61 6e 74 54 61 62 6c 65 00 63 6f 6c 6f 72 00 ab ab 01 00 03 00 01 00 04 00 01 00 00 00 | nstantTable.color............... |
0360 | 00 00 00 00 a8 00 00 00 b0 00 00 00 00 00 00 00 05 00 00 00 01 00 04 00 01 00 01 00 c0 00 00 00 | ................................ |
0380 | 54 72 61 6e 73 66 6f 72 6d 43 6f 6c 6f 72 5f 50 53 32 5f 43 6f 6e 73 74 61 6e 74 54 61 62 6c 65 | TransformColor_PS2_ConstantTable |
03a0 | 00 6d 61 74 34 78 34 00 03 00 03 00 04 00 04 00 01 00 00 00 00 00 00 00 6d 61 74 52 6f 77 34 00 | .mat4x4.................matRow4. |
03c0 | fd 00 00 00 04 01 00 00 00 00 00 00 14 01 00 00 b0 00 00 00 40 00 00 00 05 00 00 00 01 00 14 00 | ....................@........... |
03e0 | 01 00 02 00 1c 01 00 00 88 00 00 00 cc 00 00 00 00 00 00 00 dc 00 00 00 34 01 00 00 10 00 00 00 | ........................4....... |
0400 | 05 00 00 00 01 00 18 00 01 00 02 00 44 01 00 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 4c | ............D...Microsoft.(R).HL |
0420 | 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 39 2e 32 35 2e 39 35 30 2e 32 36 37 35 | SL.Shader.Compiler.9.25.950.2675 |
0440 | 00 ab ab ab 49 53 47 4e 68 00 00 00 03 00 00 00 08 00 00 00 50 00 00 00 00 00 00 00 01 00 00 00 | ....ISGNh...........P........... |
0460 | 03 00 00 00 00 00 00 00 0f 00 00 00 5c 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 01 00 00 00 | ............\................... |
0480 | 0f 00 00 00 5c 00 00 00 01 00 00 00 00 00 00 00 03 00 00 00 02 00 00 00 0f 08 00 00 53 56 5f 50 | ....\.......................SV_P |
04a0 | 4f 53 49 54 49 4f 4e 00 54 45 58 43 4f 4f 52 44 00 ab ab ab 4f 53 47 4e 2c 00 00 00 01 00 00 00 | OSITION.TEXCOORD....OSGN,....... |
04c0 | 08 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 53 56 5f 54 | ............................SV_T |
04e0 | 61 72 67 65 74 00 ab ab | arget... |