ofs | hex dump | ascii |
---|
0000 | 44 58 42 43 79 4f ba 5c 7a 9f 98 e5 f3 00 a3 e3 68 d1 8b de 01 00 00 00 78 04 00 00 06 00 00 00 | DXBCyO.\z.......h.......x....... |
0020 | 38 00 00 00 e0 00 00 00 c8 01 00 00 44 02 00 00 ec 03 00 00 44 04 00 00 41 6f 6e 39 a0 00 00 00 | 8...........D.......D...Aon9.... |
0040 | a0 00 00 00 00 02 ff ff 70 00 00 00 30 00 00 00 01 00 24 00 00 00 30 00 00 00 30 00 00 00 24 00 | ........p...0.....$...0...0...$. |
0060 | 00 00 30 00 00 00 00 00 06 00 00 00 00 00 00 00 00 02 ff ff 01 00 00 02 00 00 0f 80 00 00 e4 a0 | ..0............................. |
0080 | 09 00 00 03 01 00 01 80 00 00 e4 80 01 00 e4 a0 09 00 00 03 01 00 02 80 00 00 e4 80 02 00 e4 a0 | ................................ |
00a0 | 09 00 00 03 01 00 04 80 00 00 e4 80 03 00 e4 a0 09 00 00 03 01 00 08 80 00 00 e4 80 04 00 e4 a0 | ................................ |
00c0 | 02 00 00 03 00 00 0f 80 01 00 e4 80 05 00 e4 a0 01 00 00 02 00 08 0f 80 00 00 e4 80 ff ff 00 00 | ................................ |
00e0 | 53 48 44 52 e0 00 00 00 40 00 00 00 38 00 00 00 59 00 00 04 46 8e 20 00 00 00 00 00 06 00 00 00 | SHDR....@...8...Y...F........... |
0100 | 65 00 00 03 f2 20 10 00 00 00 00 00 68 00 00 02 01 00 00 00 11 00 00 09 12 00 10 00 00 00 00 00 | e...........h................... |
0120 | 46 8e 20 00 00 00 00 00 00 00 00 00 46 8e 20 00 00 00 00 00 01 00 00 00 11 00 00 09 22 00 10 00 | F...........F..............."... |
0140 | 00 00 00 00 46 8e 20 00 00 00 00 00 00 00 00 00 46 8e 20 00 00 00 00 00 02 00 00 00 11 00 00 09 | ....F...........F............... |
0160 | 42 00 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 00 00 00 00 46 8e 20 00 00 00 00 00 03 00 00 00 | B.......F...........F........... |
0180 | 11 00 00 09 82 00 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 00 00 00 00 46 8e 20 00 00 00 00 00 | ............F...........F....... |
01a0 | 04 00 00 00 00 00 00 08 f2 20 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 | ................F.......F....... |
01c0 | 05 00 00 00 3e 00 00 01 53 54 41 54 74 00 00 00 06 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 | ....>...STATt................... |
01e0 | 05 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0200 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0220 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0240 | 00 00 00 00 52 44 45 46 a0 01 00 00 01 00 00 00 50 00 00 00 01 00 00 00 1c 00 00 00 00 04 ff ff | ....RDEF........P............... |
0260 | 00 11 00 00 6c 01 00 00 3c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ....l...<....................... |
0280 | 01 00 00 00 00 00 00 00 63 62 50 53 55 70 64 61 74 65 45 76 65 72 79 43 61 6c 6c 00 3c 00 00 00 | ........cbPSUpdateEveryCall.<... |
02a0 | 01 00 00 00 68 00 00 00 60 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 00 00 00 00 60 00 00 00 | ....h...`...................`... |
02c0 | 02 00 00 00 5c 01 00 00 00 00 00 00 44 61 74 61 5f 50 53 00 53 65 74 43 6f 6c 6f 72 56 61 6c 75 | ....\.......Data_PS.SetColorValu |
02e0 | 65 5f 50 53 31 5f 43 6f 6e 73 74 61 6e 74 54 61 62 6c 65 00 63 6f 6c 6f 72 00 ab ab 01 00 03 00 | e_PS1_ConstantTable.color....... |
0300 | 01 00 04 00 01 00 00 00 00 00 00 00 a8 00 00 00 b0 00 00 00 00 00 00 00 05 00 00 00 01 00 04 00 | ................................ |
0320 | 01 00 01 00 c0 00 00 00 54 72 61 6e 73 66 6f 72 6d 43 6f 6c 6f 72 5f 50 53 32 5f 43 6f 6e 73 74 | ........TransformColor_PS2_Const |
0340 | 61 6e 74 54 61 62 6c 65 00 6d 61 74 34 78 34 00 03 00 03 00 04 00 04 00 01 00 00 00 00 00 00 00 | antTable.mat4x4................. |
0360 | 6d 61 74 52 6f 77 34 00 fd 00 00 00 04 01 00 00 00 00 00 00 14 01 00 00 b0 00 00 00 40 00 00 00 | matRow4.....................@... |
0380 | 05 00 00 00 01 00 14 00 01 00 02 00 1c 01 00 00 88 00 00 00 cc 00 00 00 00 00 00 00 dc 00 00 00 | ................................ |
03a0 | 34 01 00 00 10 00 00 00 05 00 00 00 01 00 18 00 01 00 02 00 44 01 00 00 4d 69 63 72 6f 73 6f 66 | 4...................D...Microsof |
03c0 | 74 20 28 52 29 20 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 39 2e 32 35 2e | t.(R).HLSL.Shader.Compiler.9.25. |
03e0 | 39 35 30 2e 32 36 37 35 00 ab ab ab 49 53 47 4e 50 00 00 00 02 00 00 00 08 00 00 00 38 00 00 00 | 950.2675....ISGNP...........8... |
0400 | 00 00 00 00 01 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 | ....................D........... |
0420 | 03 00 00 00 01 00 00 00 0f 00 00 00 53 56 5f 50 4f 53 49 54 49 4f 4e 00 54 45 58 43 4f 4f 52 44 | ............SV_POSITION.TEXCOORD |
0440 | 00 ab ab ab 4f 53 47 4e 2c 00 00 00 01 00 00 00 08 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 | ....OSGN,....................... |
0460 | 03 00 00 00 00 00 00 00 0f 00 00 00 53 56 5f 54 61 72 67 65 74 00 ab ab | ............SV_Target... |