ofs | hex dump | ascii |
---|
0000 | 44 58 42 43 4a 5a 22 f5 33 1d c6 b4 e6 d7 ab 9a 74 58 e6 b3 01 00 00 00 90 03 00 00 06 00 00 00 | DXBCJZ".3.......tX.............. |
0020 | 38 00 00 00 ac 00 00 00 18 01 00 00 94 01 00 00 04 03 00 00 5c 03 00 00 41 6f 6e 39 6c 00 00 00 | 8...................\...Aon9l... |
0040 | 6c 00 00 00 00 02 ff ff 3c 00 00 00 30 00 00 00 01 00 24 00 00 00 30 00 00 00 30 00 00 00 24 00 | l.......<...0.....$...0...0...$. |
0060 | 00 00 30 00 00 00 00 00 02 00 00 00 00 00 00 00 00 02 ff ff 01 00 00 02 00 00 08 80 00 00 ff a0 | ..0............................. |
0080 | 05 00 00 03 00 00 08 80 00 00 ff 80 01 00 ff a0 01 00 00 02 00 00 07 80 00 00 e4 a0 01 00 00 02 | ................................ |
00a0 | 00 08 0f 80 00 00 e4 80 ff ff 00 00 53 48 44 52 64 00 00 00 40 00 00 00 19 00 00 00 59 00 00 04 | ............SHDRd...@.......Y... |
00c0 | 46 8e 20 00 00 00 00 00 02 00 00 00 65 00 00 03 f2 20 10 00 00 00 00 00 38 00 00 09 82 20 10 00 | F...........e...........8....... |
00e0 | 00 00 00 00 3a 80 20 00 00 00 00 00 00 00 00 00 3a 80 20 00 00 00 00 00 01 00 00 00 36 00 00 06 | ....:...........:...........6... |
0100 | 72 20 10 00 00 00 00 00 46 82 20 00 00 00 00 00 00 00 00 00 3e 00 00 01 53 54 41 54 74 00 00 00 | r.......F...........>...STATt... |
0120 | 03 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 | ................................ |
0140 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0160 | 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0180 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 44 45 46 68 01 00 00 01 00 00 00 | ....................RDEFh....... |
01a0 | 50 00 00 00 01 00 00 00 1c 00 00 00 00 04 ff ff 00 11 00 00 34 01 00 00 3c 00 00 00 00 00 00 00 | P...................4...<....... |
01c0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 63 62 50 53 55 70 64 61 | ........................cbPSUpda |
01e0 | 74 65 45 76 65 72 79 43 61 6c 6c 00 3c 00 00 00 01 00 00 00 68 00 00 00 20 00 00 00 00 00 00 00 | teEveryCall.<.......h........... |
0200 | 00 00 00 00 80 00 00 00 00 00 00 00 20 00 00 00 02 00 00 00 24 01 00 00 00 00 00 00 44 61 74 61 | ....................$.......Data |
0220 | 5f 50 53 00 53 65 74 43 6f 6c 6f 72 56 61 6c 75 65 5f 50 53 31 5f 43 6f 6e 73 74 61 6e 74 54 61 | _PS.SetColorValue_PS1_ConstantTa |
0240 | 62 6c 65 00 63 6f 6c 6f 72 00 ab ab 01 00 03 00 01 00 04 00 01 00 00 00 00 00 00 00 a8 00 00 00 | ble.color....................... |
0260 | b0 00 00 00 00 00 00 00 05 00 00 00 01 00 04 00 01 00 01 00 c0 00 00 00 53 65 74 43 6f 6c 6f 72 | ........................SetColor |
0280 | 56 61 6c 75 65 5f 50 53 32 5f 43 6f 6e 73 74 61 6e 74 54 61 62 6c 65 00 05 00 00 00 01 00 04 00 | Value_PS2_ConstantTable......... |
02a0 | 01 00 01 00 c0 00 00 00 88 00 00 00 cc 00 00 00 00 00 00 00 dc 00 00 00 fc 00 00 00 10 00 00 00 | ................................ |
02c0 | 05 00 00 00 01 00 08 00 01 00 02 00 0c 01 00 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 4c | ................Microsoft.(R).HL |
02e0 | 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 39 2e 32 35 2e 39 35 30 2e 32 36 37 35 | SL.Shader.Compiler.9.25.950.2675 |
0300 | 00 ab ab ab 49 53 47 4e 50 00 00 00 02 00 00 00 08 00 00 00 38 00 00 00 00 00 00 00 01 00 00 00 | ....ISGNP...........8........... |
0320 | 03 00 00 00 00 00 00 00 0f 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 01 00 00 00 | ............D................... |
0340 | 0f 00 00 00 53 56 5f 50 4f 53 49 54 49 4f 4e 00 54 45 58 43 4f 4f 52 44 00 ab ab ab 4f 53 47 4e | ....SV_POSITION.TEXCOORD....OSGN |
0360 | 2c 00 00 00 01 00 00 00 08 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 | ,............................... |
0380 | 0f 00 00 00 53 56 5f 54 61 72 67 65 74 00 ab ab | ....SV_Target... |