ofs | hex dump | ascii |
---|
0000 | 44 58 42 43 7a 23 9f 90 00 fb 03 08 50 97 34 e2 0e 90 1c a9 01 00 00 00 ac 04 00 00 06 00 00 00 | DXBCz#......P.4................. |
0020 | 38 00 00 00 fc 00 00 00 1c 02 00 00 98 02 00 00 f0 03 00 00 78 04 00 00 41 6f 6e 39 bc 00 00 00 | 8...................x...Aon9.... |
0040 | bc 00 00 00 00 02 ff ff 8c 00 00 00 30 00 00 00 01 00 24 00 00 00 30 00 00 00 30 00 00 00 24 00 | ............0.....$...0...0...$. |
0060 | 00 00 30 00 00 00 00 00 05 00 00 00 00 00 00 00 00 02 ff ff 1f 00 00 02 00 00 00 80 01 00 0f b0 | ..0............................. |
0080 | 1f 00 00 02 00 00 00 80 02 00 0f b0 09 00 00 03 00 00 01 80 01 00 e4 b0 00 00 e4 a0 09 00 00 03 | ................................ |
00a0 | 00 00 02 80 01 00 e4 b0 01 00 e4 a0 09 00 00 03 00 00 04 80 01 00 e4 b0 02 00 e4 a0 09 00 00 03 | ................................ |
00c0 | 00 00 08 80 01 00 e4 b0 03 00 e4 a0 02 00 00 03 00 00 0f 80 00 00 e4 80 04 00 e4 a0 05 00 00 03 | ................................ |
00e0 | 00 00 08 80 00 00 ff 80 02 00 ff b0 01 00 00 02 00 08 0f 80 00 00 e4 80 ff ff 00 00 53 48 44 52 | ............................SHDR |
0100 | 18 01 00 00 40 00 00 00 46 00 00 00 59 00 00 04 46 8e 20 00 00 00 00 00 05 00 00 00 62 10 00 03 | ....@...F...Y...F...........b... |
0120 | f2 10 10 00 02 00 00 00 62 10 00 03 82 10 10 00 03 00 00 00 65 00 00 03 f2 20 10 00 00 00 00 00 | ........b...........e........... |
0140 | 68 00 00 02 01 00 00 00 11 00 00 08 12 00 10 00 00 00 00 00 46 1e 10 00 02 00 00 00 46 8e 20 00 | h...................F.......F... |
0160 | 00 00 00 00 00 00 00 00 11 00 00 08 22 00 10 00 00 00 00 00 46 1e 10 00 02 00 00 00 46 8e 20 00 | ............".......F.......F... |
0180 | 00 00 00 00 01 00 00 00 11 00 00 08 42 00 10 00 00 00 00 00 46 1e 10 00 02 00 00 00 46 8e 20 00 | ............B.......F.......F... |
01a0 | 00 00 00 00 02 00 00 00 11 00 00 08 82 00 10 00 00 00 00 00 46 1e 10 00 02 00 00 00 46 8e 20 00 | ....................F.......F... |
01c0 | 00 00 00 00 03 00 00 00 00 00 00 08 f2 00 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 | ....................F.......F... |
01e0 | 00 00 00 00 04 00 00 00 38 00 00 07 82 20 10 00 00 00 00 00 3a 00 10 00 00 00 00 00 3a 10 10 00 | ........8...........:.......:... |
0200 | 03 00 00 00 36 00 00 05 72 20 10 00 00 00 00 00 46 02 10 00 00 00 00 00 3e 00 00 01 53 54 41 54 | ....6...r.......F.......>...STAT |
0220 | 74 00 00 00 08 00 00 00 01 00 00 00 00 00 00 00 03 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00 | t............................... |
0240 | 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0260 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0280 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 44 45 46 50 01 00 00 | ........................RDEFP... |
02a0 | 01 00 00 00 50 00 00 00 01 00 00 00 1c 00 00 00 00 04 ff ff 00 11 00 00 1c 01 00 00 3c 00 00 00 | ....P.......................<... |
02c0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 63 62 50 53 | ............................cbPS |
02e0 | 55 70 64 61 74 65 45 76 65 72 79 43 61 6c 6c 00 3c 00 00 00 01 00 00 00 68 00 00 00 50 00 00 00 | UpdateEveryCall.<.......h...P... |
0300 | 00 00 00 00 00 00 00 00 80 00 00 00 00 00 00 00 50 00 00 00 02 00 00 00 0c 01 00 00 00 00 00 00 | ................P............... |
0320 | 44 61 74 61 5f 50 53 00 54 72 61 6e 73 66 6f 72 6d 43 6f 6c 6f 72 5f 50 53 32 5f 43 6f 6e 73 74 | Data_PS.TransformColor_PS2_Const |
0340 | 61 6e 74 54 61 62 6c 65 00 6d 61 74 34 78 34 00 03 00 03 00 04 00 04 00 01 00 00 00 00 00 00 00 | antTable.mat4x4................. |
0360 | 6d 61 74 52 6f 77 34 00 01 00 03 00 01 00 04 00 01 00 00 00 00 00 00 00 a9 00 00 00 b0 00 00 00 | matRow4......................... |
0380 | 00 00 00 00 c0 00 00 00 c8 00 00 00 40 00 00 00 05 00 00 00 01 00 14 00 01 00 02 00 d8 00 00 00 | ............@................... |
03a0 | 88 00 00 00 f0 00 00 00 00 00 00 00 05 00 00 00 01 00 14 00 01 00 01 00 00 01 00 00 4d 69 63 72 | ............................Micr |
03c0 | 6f 73 6f 66 74 20 28 52 29 20 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 39 | osoft.(R).HLSL.Shader.Compiler.9 |
03e0 | 2e 32 35 2e 39 35 30 2e 32 36 37 35 00 ab ab ab 49 53 47 4e 80 00 00 00 04 00 00 00 08 00 00 00 | .25.950.2675....ISGN............ |
0400 | 68 00 00 00 00 00 00 00 01 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 74 00 00 00 00 00 00 00 | h.......................t....... |
0420 | 00 00 00 00 03 00 00 00 01 00 00 00 0f 00 00 00 74 00 00 00 01 00 00 00 00 00 00 00 03 00 00 00 | ................t............... |
0440 | 02 00 00 00 0f 0f 00 00 74 00 00 00 02 00 00 00 00 00 00 00 03 00 00 00 03 00 00 00 0f 08 00 00 | ........t....................... |
0460 | 53 56 5f 50 4f 53 49 54 49 4f 4e 00 54 45 58 43 4f 4f 52 44 00 ab ab ab 4f 53 47 4e 2c 00 00 00 | SV_POSITION.TEXCOORD....OSGN,... |
0480 | 01 00 00 00 08 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 | ................................ |
04a0 | 53 56 5f 54 61 72 67 65 74 00 ab ab | SV_Target... |