ofs | hex dump | ascii |
---|
0000 | 44 58 42 43 9e 62 23 71 fa 83 1c 92 03 da c7 d2 5c c0 b2 77 01 00 00 00 9c 06 00 00 06 00 00 00 | DXBC.b#q........\..w............ |
0020 | 38 00 00 00 8c 01 00 00 40 03 00 00 bc 03 00 00 a8 05 00 00 2c 06 00 00 41 6f 6e 39 4c 01 00 00 | 8.......@...........,...Aon9L... |
0040 | 4c 01 00 00 00 02 fe ff 18 01 00 00 34 00 00 00 01 00 24 00 00 00 30 00 00 00 30 00 00 00 24 00 | L...........4.....$...0...0...$. |
0060 | 01 00 30 00 00 00 04 00 06 00 01 00 00 00 00 00 00 00 00 00 00 02 fe ff 51 00 00 05 07 00 0f a0 | ..0.....................Q....... |
0080 | 00 00 80 3f 00 00 00 00 00 00 00 00 00 00 00 00 1f 00 00 02 05 00 00 80 00 00 0f 90 1f 00 00 02 | ...?............................ |
00a0 | 05 00 02 80 02 00 0f 90 04 00 00 04 00 00 0f 80 00 00 24 90 07 00 40 a0 07 00 15 a0 09 00 00 03 | ..................$...@......... |
00c0 | 00 00 04 c0 00 00 e4 80 03 00 e4 a0 05 00 00 03 01 00 03 80 02 00 e4 90 05 00 e4 a0 02 00 00 03 | ................................ |
00e0 | 01 00 01 80 01 00 55 80 01 00 00 80 02 00 00 03 01 00 01 e0 01 00 00 80 05 00 aa a0 05 00 00 03 | ......U......................... |
0100 | 01 00 03 80 02 00 e4 90 06 00 e4 a0 02 00 00 03 01 00 01 80 01 00 55 80 01 00 00 80 02 00 00 03 | ......................U......... |
0120 | 01 00 02 e0 01 00 00 80 06 00 aa a0 09 00 00 03 01 00 01 80 00 00 e4 80 01 00 e4 a0 09 00 00 03 | ................................ |
0140 | 01 00 02 80 00 00 e4 80 02 00 e4 a0 09 00 00 03 00 00 01 80 00 00 e4 80 04 00 e4 a0 04 00 00 04 | ................................ |
0160 | 00 00 03 c0 00 00 00 80 00 00 e4 a0 01 00 e4 80 01 00 00 02 00 00 08 c0 00 00 00 80 01 00 00 02 | ................................ |
0180 | 00 00 0f e0 07 00 55 a0 ff ff 00 00 53 48 44 52 ac 01 00 00 40 00 01 00 6b 00 00 00 59 00 00 04 | ......U.....SHDR....@...k...Y... |
01a0 | 46 8e 20 00 00 00 00 00 0a 00 00 00 5f 00 00 03 72 10 10 00 00 00 00 00 5f 00 00 03 32 10 10 00 | F..........._...r......._...2... |
01c0 | 02 00 00 00 67 00 00 04 f2 20 10 00 00 00 00 00 01 00 00 00 65 00 00 03 f2 20 10 00 01 00 00 00 | ....g...............e........... |
01e0 | 65 00 00 03 32 20 10 00 02 00 00 00 68 00 00 02 01 00 00 00 36 00 00 05 72 00 10 00 00 00 00 00 | e...2.......h.......6...r....... |
0200 | 46 12 10 00 00 00 00 00 36 00 00 05 82 00 10 00 00 00 00 00 01 40 00 00 00 00 80 3f 11 00 00 08 | F.......6............@.....?.... |
0220 | 12 20 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 04 00 00 00 11 00 00 08 | ........F.......F............... |
0240 | 22 20 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 05 00 00 00 11 00 00 08 | ".......F.......F............... |
0260 | 42 20 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 06 00 00 00 11 00 00 08 | B.......F.......F............... |
0280 | 82 20 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 07 00 00 00 36 00 00 08 | ........F.......F...........6... |
02a0 | f2 20 10 00 01 00 00 00 02 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0f 00 00 08 | .........@...................... |
02c0 | 12 00 10 00 00 00 00 00 46 10 10 00 02 00 00 00 46 80 20 00 00 00 00 00 08 00 00 00 00 00 00 08 | ........F.......F............... |
02e0 | 12 20 10 00 02 00 00 00 0a 00 10 00 00 00 00 00 2a 80 20 00 00 00 00 00 08 00 00 00 0f 00 00 08 | ................*............... |
0300 | 12 00 10 00 00 00 00 00 46 10 10 00 02 00 00 00 46 80 20 00 00 00 00 00 09 00 00 00 00 00 00 08 | ........F.......F............... |
0320 | 22 20 10 00 02 00 00 00 0a 00 10 00 00 00 00 00 2a 80 20 00 00 00 00 00 09 00 00 00 3e 00 00 01 | "...............*...........>... |
0340 | 53 54 41 54 74 00 00 00 0c 00 00 00 01 00 00 00 00 00 00 00 05 00 00 00 08 00 00 00 00 00 00 00 | STATt........................... |
0360 | 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0380 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
03a0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 44 45 46 | ............................RDEF |
03c0 | e4 01 00 00 01 00 00 00 50 00 00 00 01 00 00 00 1c 00 00 00 00 04 fe ff 00 11 00 00 b0 01 00 00 | ........P....................... |
03e0 | 3c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 | <............................... |
0400 | 63 62 56 53 55 70 64 61 74 65 45 76 65 72 79 43 61 6c 6c 00 3c 00 00 00 01 00 00 00 68 00 00 00 | cbVSUpdateEveryCall.<.......h... |
0420 | a0 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 00 00 00 00 a0 00 00 00 02 00 00 00 a0 01 00 00 | ................................ |
0440 | 00 00 00 00 44 61 74 61 5f 56 53 00 47 65 74 33 44 54 72 61 6e 73 66 6f 72 6d 73 5f 56 53 30 5f | ....Data_VS.Get3DTransforms_VS0_ |
0460 | 43 6f 6e 73 74 61 6e 74 54 61 62 6c 65 00 6d 61 74 34 78 34 57 6f 72 6c 64 56 69 65 77 54 72 61 | ConstantTable.mat4x4WorldViewTra |
0480 | 6e 73 66 6f 72 6d 00 ab 03 00 03 00 04 00 04 00 01 00 00 00 00 00 00 00 6d 61 74 34 78 34 57 6f | nsform..................mat4x4Wo |
04a0 | 72 6c 64 56 69 65 77 50 72 6f 6a 54 72 61 6e 73 66 6f 72 6d 00 ab ab ab aa 00 00 00 c4 00 00 00 | rldViewProjTransform............ |
04c0 | 00 00 00 00 d4 00 00 00 c4 00 00 00 40 00 00 00 05 00 00 00 01 00 20 00 01 00 02 00 f4 00 00 00 | ............@................... |
04e0 | 54 72 61 6e 73 66 6f 72 6d 56 65 72 74 65 78 53 74 61 67 65 55 56 5f 56 53 31 5f 43 6f 6e 73 74 | TransformVertexStageUV_VS1_Const |
0500 | 61 6e 74 54 61 62 6c 65 00 6d 61 74 33 78 32 54 65 78 74 75 72 65 54 72 61 6e 73 66 6f 72 6d 00 | antTable.mat3x2TextureTransform. |
0520 | 03 00 03 00 04 00 02 00 01 00 00 00 00 00 00 00 45 01 00 00 5c 01 00 00 00 00 00 00 05 00 00 00 | ................E...\........... |
0540 | 01 00 08 00 01 00 01 00 6c 01 00 00 88 00 00 00 0c 01 00 00 00 00 00 00 1c 01 00 00 78 01 00 00 | ........l...................x... |
0560 | 80 00 00 00 05 00 00 00 01 00 28 00 01 00 02 00 88 01 00 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 | ..........(.........Microsoft.(R |
0580 | 29 20 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 39 2e 32 35 2e 39 35 30 2e | ).HLSL.Shader.Compiler.9.25.950. |
05a0 | 32 36 37 35 00 ab ab ab 49 53 47 4e 7c 00 00 00 04 00 00 00 08 00 00 00 68 00 00 00 00 00 00 00 | 2675....ISGN|...........h....... |
05c0 | 00 00 00 00 03 00 00 00 00 00 00 00 07 07 00 00 71 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 | ................q............... |
05e0 | 01 00 00 00 0f 00 00 00 71 00 00 00 01 00 00 00 00 00 00 00 03 00 00 00 02 00 00 00 03 03 00 00 | ........q....................... |
0600 | 71 00 00 00 02 00 00 00 00 00 00 00 03 00 00 00 03 00 00 00 03 00 00 00 50 4f 53 49 54 49 4f 4e | q.......................POSITION |
0620 | 00 54 45 58 43 4f 4f 52 44 00 ab ab 4f 53 47 4e 68 00 00 00 03 00 00 00 08 00 00 00 50 00 00 00 | .TEXCOORD...OSGNh...........P... |
0640 | 00 00 00 00 01 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 5c 00 00 00 00 00 00 00 00 00 00 00 | ....................\........... |
0660 | 03 00 00 00 01 00 00 00 0f 00 00 00 5c 00 00 00 01 00 00 00 00 00 00 00 03 00 00 00 02 00 00 00 | ............\................... |
0680 | 03 0c 00 00 53 56 5f 50 4f 53 49 54 49 4f 4e 00 54 45 58 43 4f 4f 52 44 00 ab ab ab | ....SV_POSITION.TEXCOORD.... |