ofs | hex dump | ascii |
---|
0000 | 44 58 42 43 f1 f1 e1 f5 a5 5e 03 09 17 fe f7 ba 33 9d 7c 69 01 00 00 00 08 05 00 00 06 00 00 00 | DXBC.....^......3.|i............ |
0020 | 38 00 00 00 20 01 00 00 3c 02 00 00 b8 02 00 00 2c 04 00 00 b0 04 00 00 41 6f 6e 39 e0 00 00 00 | 8.......<.......,.......Aon9.... |
0040 | e0 00 00 00 00 02 fe ff ac 00 00 00 34 00 00 00 01 00 24 00 00 00 30 00 00 00 30 00 00 00 24 00 | ............4.....$...0...0...$. |
0060 | 01 00 30 00 00 00 04 00 04 00 01 00 00 00 00 00 00 00 00 00 00 02 fe ff 51 00 00 05 05 00 0f a0 | ..0.....................Q....... |
0080 | 00 00 80 3f 00 00 00 00 00 00 00 00 00 00 00 00 1f 00 00 02 05 00 00 80 00 00 0f 90 04 00 00 04 | ...?............................ |
00a0 | 00 00 0f 80 00 00 24 90 05 00 40 a0 05 00 15 a0 09 00 00 03 00 00 04 c0 00 00 e4 80 03 00 e4 a0 | ......$...@..................... |
00c0 | 09 00 00 03 01 00 01 80 00 00 e4 80 01 00 e4 a0 09 00 00 03 01 00 02 80 00 00 e4 80 02 00 e4 a0 | ................................ |
00e0 | 09 00 00 03 00 00 01 80 00 00 e4 80 04 00 e4 a0 04 00 00 04 00 00 03 c0 00 00 00 80 00 00 e4 a0 | ................................ |
0100 | 01 00 e4 80 01 00 00 02 00 00 08 c0 00 00 00 80 01 00 00 02 00 00 0f e0 05 00 55 a0 ff ff 00 00 | ..........................U..... |
0120 | 53 48 44 52 14 01 00 00 40 00 01 00 45 00 00 00 59 00 00 04 46 8e 20 00 00 00 00 00 08 00 00 00 | SHDR....@...E...Y...F........... |
0140 | 5f 00 00 03 72 10 10 00 00 00 00 00 67 00 00 04 f2 20 10 00 00 00 00 00 01 00 00 00 65 00 00 03 | _...r.......g...............e... |
0160 | f2 20 10 00 01 00 00 00 68 00 00 02 01 00 00 00 36 00 00 05 72 00 10 00 00 00 00 00 46 12 10 00 | ........h.......6...r.......F... |
0180 | 00 00 00 00 36 00 00 05 82 00 10 00 00 00 00 00 01 40 00 00 00 00 80 3f 11 00 00 08 12 20 10 00 | ....6............@.....?........ |
01a0 | 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 04 00 00 00 11 00 00 08 22 20 10 00 | ....F.......F..............."... |
01c0 | 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 05 00 00 00 11 00 00 08 42 20 10 00 | ....F.......F...............B... |
01e0 | 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 06 00 00 00 11 00 00 08 82 20 10 00 | ....F.......F................... |
0200 | 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 00 00 00 00 07 00 00 00 36 00 00 08 f2 20 10 00 | ....F.......F...........6....... |
0220 | 01 00 00 00 02 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3e 00 00 01 53 54 41 54 | .....@..................>...STAT |
0240 | 74 00 00 00 08 00 00 00 01 00 00 00 00 00 00 00 03 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 | t............................... |
0260 | 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
0280 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
02a0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 44 45 46 6c 01 00 00 | ........................RDEFl... |
02c0 | 01 00 00 00 50 00 00 00 01 00 00 00 1c 00 00 00 00 04 fe ff 00 11 00 00 38 01 00 00 3c 00 00 00 | ....P...................8...<... |
02e0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 63 62 56 53 | ............................cbVS |
0300 | 55 70 64 61 74 65 45 76 65 72 79 43 61 6c 6c 00 3c 00 00 00 01 00 00 00 68 00 00 00 80 00 00 00 | UpdateEveryCall.<.......h....... |
0320 | 00 00 00 00 00 00 00 00 80 00 00 00 00 00 00 00 80 00 00 00 02 00 00 00 28 01 00 00 00 00 00 00 | ........................(....... |
0340 | 44 61 74 61 5f 56 53 00 47 65 74 33 44 54 72 61 6e 73 66 6f 72 6d 73 5f 56 53 30 5f 43 6f 6e 73 | Data_VS.Get3DTransforms_VS0_Cons |
0360 | 74 61 6e 74 54 61 62 6c 65 00 6d 61 74 34 78 34 57 6f 72 6c 64 56 69 65 77 54 72 61 6e 73 66 6f | tantTable.mat4x4WorldViewTransfo |
0380 | 72 6d 00 ab 03 00 03 00 04 00 04 00 01 00 00 00 00 00 00 00 6d 61 74 34 78 34 57 6f 72 6c 64 56 | rm..................mat4x4WorldV |
03a0 | 69 65 77 50 72 6f 6a 54 72 61 6e 73 66 6f 72 6d 00 ab ab ab aa 00 00 00 c4 00 00 00 00 00 00 00 | iewProjTransform................ |
03c0 | d4 00 00 00 c4 00 00 00 40 00 00 00 05 00 00 00 01 00 20 00 01 00 02 00 f4 00 00 00 88 00 00 00 | ........@....................... |
03e0 | 0c 01 00 00 00 00 00 00 05 00 00 00 01 00 20 00 01 00 01 00 1c 01 00 00 4d 69 63 72 6f 73 6f 66 | ........................Microsof |
0400 | 74 20 28 52 29 20 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 39 2e 32 35 2e | t.(R).HLSL.Shader.Compiler.9.25. |
0420 | 39 35 30 2e 32 36 37 35 00 ab ab ab 49 53 47 4e 7c 00 00 00 04 00 00 00 08 00 00 00 68 00 00 00 | 950.2675....ISGN|...........h... |
0440 | 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 07 07 00 00 71 00 00 00 00 00 00 00 00 00 00 00 | ....................q........... |
0460 | 03 00 00 00 01 00 00 00 0f 00 00 00 71 00 00 00 01 00 00 00 00 00 00 00 03 00 00 00 02 00 00 00 | ............q................... |
0480 | 03 00 00 00 71 00 00 00 02 00 00 00 00 00 00 00 03 00 00 00 03 00 00 00 03 00 00 00 50 4f 53 49 | ....q.......................POSI |
04a0 | 54 49 4f 4e 00 54 45 58 43 4f 4f 52 44 00 ab ab 4f 53 47 4e 50 00 00 00 02 00 00 00 08 00 00 00 | TION.TEXCOORD...OSGNP........... |
04c0 | 38 00 00 00 00 00 00 00 01 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 44 00 00 00 00 00 00 00 | 8.......................D....... |
04e0 | 00 00 00 00 03 00 00 00 01 00 00 00 0f 00 00 00 53 56 5f 50 4f 53 49 54 49 4f 4e 00 54 45 58 43 | ................SV_POSITION.TEXC |
0500 | 4f 4f 52 44 00 ab ab ab | OORD.... |