ofs | hex dump | ascii |
---|
0000 | 44 58 42 43 4e a0 c9 e1 d7 23 3e 63 a4 63 80 c6 f0 15 c3 ee 01 00 00 00 48 05 00 00 06 00 00 00 | DXBCN....#>c.c..........H....... |
0020 | 38 00 00 00 38 01 00 00 80 02 00 00 fc 02 00 00 54 04 00 00 d8 04 00 00 41 6f 6e 39 f8 00 00 00 | 8...8...........T.......Aon9.... |
0040 | f8 00 00 00 00 02 fe ff c4 00 00 00 34 00 00 00 01 00 24 00 00 00 30 00 00 00 30 00 00 00 24 00 | ............4.....$...0...0...$. |
0060 | 01 00 30 00 00 00 00 00 04 00 01 00 00 00 00 00 00 00 00 00 00 02 fe ff 51 00 00 05 05 00 0f a0 | ..0.....................Q....... |
0080 | 00 00 80 3f 00 00 00 00 00 00 00 00 00 00 00 00 1f 00 00 02 05 00 00 80 00 00 0f 90 1f 00 00 02 | ...?............................ |
00a0 | 05 00 02 80 02 00 0f 90 04 00 00 04 00 00 0f 80 00 00 24 90 05 00 40 a0 05 00 15 a0 09 00 00 03 | ..................$...@......... |
00c0 | 00 00 04 c0 00 00 e4 80 03 00 e4 a0 09 00 00 03 01 00 01 80 00 00 e4 80 01 00 e4 a0 09 00 00 03 | ................................ |
00e0 | 01 00 02 80 00 00 e4 80 02 00 e4 a0 09 00 00 03 00 00 01 80 00 00 e4 80 04 00 e4 a0 04 00 00 04 | ................................ |
0100 | 00 00 03 c0 00 00 00 80 00 00 e4 a0 01 00 e4 80 01 00 00 02 00 00 08 c0 00 00 00 80 01 00 00 02 | ................................ |
0120 | 00 00 0f e0 05 00 00 a0 01 00 00 02 01 00 03 e0 02 00 e4 90 ff ff 00 00 53 48 44 52 40 01 00 00 | ........................SHDR@... |
0140 | 40 00 01 00 50 00 00 00 59 00 00 04 46 8e 20 00 00 00 00 00 04 00 00 00 5f 00 00 03 72 10 10 00 | @...P...Y...F..........._...r... |
0160 | 00 00 00 00 5f 00 00 03 32 10 10 00 02 00 00 00 67 00 00 04 f2 20 10 00 00 00 00 00 01 00 00 00 | ...._...2.......g............... |
0180 | 65 00 00 03 f2 20 10 00 01 00 00 00 65 00 00 03 32 20 10 00 02 00 00 00 68 00 00 02 01 00 00 00 | e...........e...2.......h....... |
01a0 | 36 00 00 05 72 00 10 00 00 00 00 00 46 12 10 00 00 00 00 00 36 00 00 05 82 00 10 00 00 00 00 00 | 6...r.......F.......6........... |
01c0 | 01 40 00 00 00 00 80 3f 11 00 00 08 12 20 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 | .@.....?............F.......F... |
01e0 | 00 00 00 00 00 00 00 00 11 00 00 08 22 20 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 | ............".......F.......F... |
0200 | 00 00 00 00 01 00 00 00 11 00 00 08 42 20 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 | ............B.......F.......F... |
0220 | 00 00 00 00 02 00 00 00 11 00 00 08 82 20 10 00 00 00 00 00 46 0e 10 00 00 00 00 00 46 8e 20 00 | ....................F.......F... |
0240 | 00 00 00 00 03 00 00 00 36 00 00 08 f2 20 10 00 01 00 00 00 02 40 00 00 00 00 80 3f 00 00 80 3f | ........6............@.....?...? |
0260 | 00 00 80 3f 00 00 80 3f 36 00 00 05 32 20 10 00 02 00 00 00 46 10 10 00 02 00 00 00 3e 00 00 01 | ...?...?6...2.......F.......>... |
0280 | 53 54 41 54 74 00 00 00 09 00 00 00 01 00 00 00 00 00 00 00 05 00 00 00 04 00 00 00 00 00 00 00 | STATt........................... |
02a0 | 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
02c0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 | ................................ |
02e0 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 52 44 45 46 | ............................RDEF |
0300 | 50 01 00 00 01 00 00 00 50 00 00 00 01 00 00 00 1c 00 00 00 00 04 fe ff 00 11 00 00 1c 01 00 00 | P.......P....................... |
0320 | 3c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 | <............................... |
0340 | 63 62 56 53 55 70 64 61 74 65 45 76 65 72 79 43 61 6c 6c 00 3c 00 00 00 01 00 00 00 68 00 00 00 | cbVSUpdateEveryCall.<.......h... |
0360 | 40 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 00 00 00 00 40 00 00 00 02 00 00 00 0c 01 00 00 | @...................@........... |
0380 | 00 00 00 00 44 61 74 61 5f 56 53 00 54 72 61 6e 73 66 6f 72 6d 5f 57 6f 72 6c 64 32 44 5f 42 79 | ....Data_VS.Transform_World2D_By |
03a0 | 5f 4d 61 74 72 69 78 34 78 34 5f 56 53 30 5f 43 6f 6e 73 74 61 6e 74 54 61 62 6c 65 00 6d 61 74 | _Matrix4x4_VS0_ConstantTable.mat |
03c0 | 34 78 34 57 6f 72 6c 64 54 6f 50 72 6f 6a 65 63 74 69 6f 6e 00 ab ab ab 03 00 03 00 04 00 04 00 | 4x4WorldToProjection............ |
03e0 | 01 00 00 00 00 00 00 00 b9 00 00 00 d4 00 00 00 00 00 00 00 05 00 00 00 01 00 10 00 01 00 01 00 | ................................ |
0400 | e4 00 00 00 88 00 00 00 f0 00 00 00 00 00 00 00 05 00 00 00 01 00 10 00 01 00 01 00 00 01 00 00 | ................................ |
0420 | 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c | Microsoft.(R).HLSL.Shader.Compil |
0440 | 65 72 20 39 2e 32 35 2e 39 35 30 2e 32 36 37 35 00 ab ab ab 49 53 47 4e 7c 00 00 00 04 00 00 00 | er.9.25.950.2675....ISGN|....... |
0460 | 08 00 00 00 68 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 07 07 00 00 71 00 00 00 | ....h.......................q... |
0480 | 00 00 00 00 00 00 00 00 03 00 00 00 01 00 00 00 0f 00 00 00 71 00 00 00 01 00 00 00 00 00 00 00 | ....................q........... |
04a0 | 03 00 00 00 02 00 00 00 03 03 00 00 71 00 00 00 02 00 00 00 00 00 00 00 03 00 00 00 03 00 00 00 | ............q................... |
04c0 | 03 00 00 00 50 4f 53 49 54 49 4f 4e 00 54 45 58 43 4f 4f 52 44 00 ab ab 4f 53 47 4e 68 00 00 00 | ....POSITION.TEXCOORD...OSGNh... |
04e0 | 03 00 00 00 08 00 00 00 50 00 00 00 00 00 00 00 01 00 00 00 03 00 00 00 00 00 00 00 0f 00 00 00 | ........P....................... |
0500 | 5c 00 00 00 00 00 00 00 00 00 00 00 03 00 00 00 01 00 00 00 0f 00 00 00 5c 00 00 00 01 00 00 00 | \.......................\....... |
0520 | 00 00 00 00 03 00 00 00 02 00 00 00 03 0c 00 00 53 56 5f 50 4f 53 49 54 49 4f 4e 00 54 45 58 43 | ................SV_POSITION.TEXC |
0540 | 4f 4f 52 44 00 ab ab ab | OORD.... |