diff options
Diffstat (limited to 'decompile/dwmcore_2200_10.hlsl')
-rw-r--r-- | decompile/dwmcore_2200_10.hlsl | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/decompile/dwmcore_2200_10.hlsl b/decompile/dwmcore_2200_10.hlsl new file mode 100644 index 0000000..fc9bf2c --- /dev/null +++ b/decompile/dwmcore_2200_10.hlsl @@ -0,0 +1,49 @@ +// ---- Created with 3Dmigoto v1.3.16 on Wed Feb 09 18:55:27 2022 + +SamplerState SuperSampleTextureFromInterpolatorUV1_Sampler_s : register(s0); +SamplerState SampleTextureFromInterpolatorUV2_Sampler_s : register(s1); +Texture2D<float4> SuperSampleTextureFromInterpolatorUV1_Sampler : register(t0); +Texture2D<float4> SampleTextureFromInterpolatorUV2_Sampler : register(t1); + + +// 3Dmigoto declarations +#define cmp - + + +void main( + float4 v0 : SV_POSITION0, + float4 v1 : TEXCOORD0, + float4 v2 : TEXCOORD1, + float4 v3 : TEXCOORD2, + float2 v4 : TEXCOORD3, + out float4 o0 : SV_Target0) +{ + float4 r0,r1,r2,r3; + uint4 bitmask, uiDest; + float4 fDest; + + r0.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.xy).xyzw; + r1.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v2.zw).xyzw; + r2.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.xy).xyzw; + r3.xyzw = SuperSampleTextureFromInterpolatorUV1_Sampler.Sample(SuperSampleTextureFromInterpolatorUV1_Sampler_s, v3.zw).xyzw; + r0.xyzw = r1.xyzw + r0.xyzw; + r0.xyzw = r0.xyzw + r2.xyzw; + r0.xyzw = r0.xyzw + r3.xyzw; + r0.xyzw = float4(0.25,0.25,0.25,0.25) * r0.xyzw; + r1.x = cmp(0 < r0.w); + if (r1.x != 0) { + r1.xyz = r0.xyz / r0.www; + r2.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) >= r1.xyz); + r3.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r1.xyz; + r1.xyz = float3(0.0549999997,0.0549999997,0.0549999997) + r1.xyz; + r1.xyz = float3(0.947867274,0.947867274,0.947867274) * r1.xyz; + r1.xyz = log2(r1.xyz); + r1.xyz = float3(2.4000001,2.4000001,2.4000001) * r1.xyz; + r1.xyz = exp2(r1.xyz); + r1.xyz = r2.xyz ? r3.xyz : r1.xyz; + r0.xyz = r1.xyz * r0.www; + } + r1.xyzw = SampleTextureFromInterpolatorUV2_Sampler.Sample(SampleTextureFromInterpolatorUV2_Sampler_s, v4.xy).xyzw; + o0.xyzw = r1.wwww * r0.xyzw; + return; +}
\ No newline at end of file |